Delve into the details of all things Shadowhunter with this illustrated guide to the knowledge and lore of the Shadowhunter world. Since the thirteenth century. Shadowhunter Codex - dokument [*.pdf] Thank you for down- loading this eBook. Find out about free book giveaways, exclusive content, and amazing. The Shadowhunter's Codex by Cassandra Clare, Joshua Lewis The Clave is pleased to announce the newest edition of the Nephilim's oldest.
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Shadowhunter's. Codex. Being a Record of the Ways and Laws of the Nephilim, the Chosen of the Angel Raziel. As Compiled by. Cassandra Clare and Joshua. provided. iii. Annex C is a cross-reference of the food category system and Codex commodity untitled CODEX STAN 1 CODEX GENERAL. Adversarics of the Daemonhunter. Daemonhunters full Chapter of Space Marines that specialises in hunting . oak lectern and retired to the shadows at the.
A post shared by Cassie Clare cassieclare1 on Apr 15, at 7: Yeah yeah yeah. Well, thank goodness. Get it here: Ob- sessed with secrecy? Her marking is the affect-less face, and she is adept in physical combat as well as using magic to fight.
This is the Codex. Luckily, Jace has added some notes too. Which is why I am writing this with an icepack on my hip, by the way. They bite you for 2d10 damage with their vicious fangs! He kind of looks like a hamster. Seri- ously, I love Simon, but he is like the worst vampire ever. You have actual fangs. And you should know that people become Shadowhunters for many stu- pid reasons. So here is an addition to your copy.
Greetings, young aspiring Shadowhunter-to-be—or pos- sibly already technically a Shadowhunter. Regardless, congratulations. You have just been recruited by the Monster Police. You may be wondering, why? Possible Reasons Why: You possess a stout heart, strong will, and able body. You possess a stout body, able will, and strong heart.
Local Shadowhunters are ironically punishing you by making you join them. You were recruited by a local Institute to join the Nephilim as an ironic pun- ishment for your mistreat- ment of Downworlders. Your home, village, or nation is under siege by demons.
Your home, village, or nation is under siege by rogue Downworlders. You were in the wrong place at the wrong time. You know too much, and should be recruited because the secrecy of the Shadow World has already been compromised for you. You know too little; it would be helpful to the Shadowhunters if you knew more. You know exactly the right amount, making you a natural recruit. You possess a natural resistance to glamour ma- gic and must be recruited to keep you quiet and provide you with some basic protection.
You have a compound last name already and con- vinced someone important that yours is a Shad- owhunter family and the Shadowhunteriness has just been weakened by gen- erations of poor breeding. Shadowhunters are con- cerned they are no longer haughty and condescending enough—have sought you out to add a much needed boost of haughty condescension. You have been bitten by a radioactive Shad- owhunter, giving you the proportional strength and speed of a Shadowhunter.
Large bearded man on flying motorcycle appeared to take you away to Shad- owhunter school.
Presence of flying motor- cycle suggests bearded man may be a vampire. Seventeen reas- ons. And be nice to Downworlders. We are the children of men and angels; the Angel Raziel gave us our power.
Our primary mission is to eliminate demons, who come in a large variety of species and forms. We also seek to keep the peace among several populations of demihumans, known collectively as Downworlders. These groups are were- wolves, vampires, faeries, and war- locks. The Accords are revised and signed every fifteen years by repres- entatives of the Nephilim and all Down- worlder groups. We have our own secret country, which is hidden in Central Europe and is known as Idris.
Its capital city—indeed, its only city—is named Alicante, and that is where the Council resides, and where Clave meetings are held see below.
Most Shadowhunters spend their younger years as warriors. The excep- tions are the members of our two mon- astic orders, the Silent Brothers and the Iron Sisters. The Brothers serve as our keepers of lore and knowledge: They are our librarians, our researchers, our medics.
They reside in the Silent City, a place deep underground, many of whose levels are kept secret even from normal Shadowhunters. The Sisters design and forge our weapons; they are the keepers of adamas, the holy metal given by Raziel for our use.
Ob- sessed with secrecy? A little? All Shadowhunters that recog- nize the authority of Idris—and this should be all of them in the world who remain Shadowhunters—make up the Clave. When Shadowhunters reach adulthood at the age of eighteen, they declare their allegiance to the Clave and become full Clave members, with rights to contribute to any Clave issue under discussion. What if you don't declare allegiance? Smaller, more regional groups of Shadowhunters, for instance the Shad- owhunters of a specific country or some- times of a particularly large city, are col- lected in what are called Enclaves in most of the world, and Conclaves in the Americas and Australia.
These regional groups coordinate their own local de- cision making and organizational struc- tures as they see fit, although the Clave as a whole is responsible for placing Shadowhunters in charge of specific In- stitutes. The Clave is, so to speak, the great secret of the Nephilim; with the key of the Mortal Cup, one earns entrance to its chambers.
The Council is the governing body of the Clave. The Council does, however, in representing the lar- ger Clave, retain the power to recall any Shadowhunter to Idris at any time.
Today local Enclaves choose represent- atives to sit on the Council, which deals with matters of immediate import that are not large enough for the entire Clave to become involved in.
Enclaves may de- cide for themselves how to appoint their Council representatives. Most times this is accomplished with a simple vote or by the Conclave head appointing a chosen delegate; sometimes the Conclave head sits on the Council herself.
Some regions have more colorful means of appointing their representative. For instance, in eighteenth-century France under the Sun King, the Council delegate was ap- pointed by means of a dance competi- tion.
The Consul is the highest appointed offi- cial in the Clave. He is something like a prime minister rather than like a king or president; he wields little executive power but rather serves to preside over the Council, to officially tally its votes, and to help interpret the Law for the Clave.
He also serves as an adviser to the Inquisitor, and is intended to be a con- sulting mentor for the heads of Insti- tutes.
Delve into the details of all things Shadowhunter with this illustrated guide to the knowledge and lore of the Shadowhunter world. Since the thirteenth century, the Shadowhunter's Codex has been the one and only manual for Shadowhunters looking to brush up on their demon languages, learn proper stele use, and discover just what exactly a pyxis is. Featured in both The Mortal Instruments and The Infernal Devices, this guide is a necessity for any young Nephilim on their journey to becoming a Shadowhunter.
Beautifully illustrated, the Codex contains images of the famous Shadowhunter homeland of Idris, as well as depictions of demons and other Downworlders. But this isn't just any copy of The Shadowhunter's Codex.
It's Clary's copy, and as an artist herself, she's sketched pictures of her friends and family in the book, and scrawled helpful advice in the margins.
Of course, she couldn't exactly stop Jace or Simon from adding their thoughts either. Part encyclopedia, part history, part training manual—complete with commentary from Shadowhunters who have seen it all—this beautiful guide is a perfect supplement to the 1 New York Times bestselling series. Margaret K. McElderry Books Publication Date: She is the coauthor of The Bane Chro