Iron Kingdoms Unleashed Roleplaying Game Core Rules · Iron Kingdoms Full Metal Fantasy Roleplaying Game. Nickname. PDF version. Version Publisher. Iron Kingdoms Unleashed Roleplaying Game Core Rules - Welcome It would be nice if they offered POD and PDF or did a Bits & Mortar type. Iron Kingdoms Unleashed explores the untamed lands of western I. Watermarked PDF page abridged rulebook that covers everything you need to know to play the included Hogwash . The first is the core rules.
|Language:||English, Spanish, French|
|Genre:||Fiction & Literature|
|ePub File Size:||23.85 MB|
|PDF File Size:||19.29 MB|
|Distribution:||Free* [*Regsitration Required]|
Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. Download a PDF Preview that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules. Unleashed a core rule book freed us up to write exactly what we wanted to say. It allowed us to modify the Iron Kingdoms. Full Metal Fantasy rules as needed to. Iron Kingdoms Unleashed Roleplaying Game Core Rules - Ebook download as PDF File .pdf), Text File .txt) or read book online. unsmeashed.
Follow Your Favorites! Dark Albion: Between these two large kingdoms were the two smaller kingdoms. These wars swept through the wilds. Among the strictest Menite communities such children were sometimes killed to save them from themselves. Dhunia fostered a skilled hunter from the strongest and most cunning of her children:
With Lyoss destroyed. The Wilds the Divine Court made itself known and granted them wisdom. According to Aeric. After much hardship. Rhulfolk believe the Great Fathers are literally their progenitors. Aeric said they must become a people apart. In the process of erecting this tower. So it was the two last gods of the elves returned to their people changed and diminished.
Eventually it became clear to their gods that they had lost their power and were weakening. They became a tribal people. Those still missing are called the Vanished. The people of Lyoss were tasked with building this bridge.
Far from the frozen lands of the Nyss. Once Iosans thought their goddess of night. With many tearful farewells. They could not stay on Caen. Now free. There they would find a region of perfect and endless winter. They marked the perimeter of their territories with warning stones and slaughtered any who stepped past them. The afterlife of the elves is now an uncertain thing. Those not ready were sent back to be born anew.
He said that he and the other gods were dying. The rest of Ios did not stir as the people of Darsael abandoned their homes and left Ios without a word of explanation.
They seek to take what joy they can in life and do not speak of what transpires after death. Scyrah came to the elven capital and then fell into a deep slumber from which she has yet to awaken. The Great Fathers of Rhul Not all pantheons of the new gods are filled with such tragedy.
They learned to ride the sure-footed ulk of the mountains as mounts. When the gods stepped into this world. For thousands of years the nation of Ios languished. Nyssor did just that. Then—after several generations had passed and all had forgotten what it was like to live among the gods—Nyssor.
To restore themselves they must return to the Veld. They revealed their rebellion when they collapsed the tunnels connecting those mines. They also persuaded him that such a tower must use the peerless stone. The gods of the Divine Court yearned to be closer to their people and envisioned the construction of a great bridge between their realm and that of the living.
This city and its people had never been well loved by the rest of Ios. They relied on their faith and will to endure.
They might have spread across the entire continent if a tragedy of their own making had not sealed their doom. His priests vowed to protect him. The lands they crossed were hostile and unknown. There was a vast and terrible explosion. Individual tribes of other races were no match for the elven armies. Fire so hot it could melt mountains filled the sky.
The gods of the elves saved as many of their people as they could. Toruk was more potent and cunning than his spawn. The Dragonfather expected that each dragon would mirror him in form and intellect.
Toruk set about seeking to consume them. The greater the carnage. The Old Witch Most creatures of ancient legend are long vanished. He cast down several of his progeny. Legends say this most powerful and fearsome being on Caen grew tired of his lonely existence and sought the veneration of creatures worthy of him.
Their gods look after them but do not seem inclined toward strife with other powers. She is a creature to be dealt with carefully. This is most common among tribes whose members have become blighted.
All who have beheld his vast wings or his fury can speak only of their dread and fear. Since ancient times she has whispered in the ears of kings and chieftains. Inhabitants of the wilds know only that Toruk and his brood are monstrosities to be avoided at all costs.
For sixteen centuries Toruk has been worshipped as a god by those in the island empire of Cryx. These were not creatures who had it in their nature to obey.
Toruk spawned the other dragons in ancient times. Then they departed Caen. Each fragment of his athanc grew into another dragon. The possessor of vast wisdom. The Great Fathers created the foundations for the Rhulic civilization. The dwarves are a people of substantial industry who have thrived amid their mountain homes.
Zevanna Agha is well known to people of the northern wilderness and appears in the oldest trollkin sagas. The Lord of the Feast Known by many other names. How long the Feast Lord has walked Caen no one knows. Dark deeds are associated with her. They are something altogether other and unnatural. Over time it has become increasingly obvious that they are not like other living things and are part of neither Dhunia nor the Wurm.
There is. This is the ancient crone Zevanna Agha.
In times Instead the dragons turned on their father and sought to consume him. Yet some few people revere the dragons and turn to their service in exchange for power or protection.
They are immortal and unbelievably powerful. The clash between dragons was terrible. What he did not expect was for each to be as arrogant and spiteful as he was. Those who worship the Dragonfather claim he has always been present. So he took his heartstone. There they secured their realm and invited the dwarves to rejoin them in the afterlife. An emaciated but towering warrior bearing a crown of antlers and wielding an ancient blade of tarnished iron.
Toruk the Dragonfather The dragons are great and imperishable horrors once thought to be spawned by the Devourer Wurm.
Countless tales and legends describe destruction wrought by the Dragonfather. She has been attributed with the gift of prophecy. The villages of the Molgur were thriving places with skilled craftsmen shaping leather. The Wilds of old he was a chieftain famed for his prowess as both a killer and a hunter.
Its scarred and leafless branches are strung with bones—the bleached remains of thousands of years of offerings. They cannot endure the environments they stubbornly seek to tame. The Tharn look to the Tree of Fate as an emissary of their god and seek to worship at its skull-lined trunk and beseech it for visions of the future. A balance had been achieved.
Those who pray before it sometimes receive visions of the future. The oldest among them were respected for their wisdom so long as they stepped down from leadership to make way for the young. The Rise of the Molgur Before the rise of the first human civilizations. The divide between tribal and civilized humans seems a result of the long era when Menoth. He prayed to the Devourer and asked it grant him a boon—that he would not die of starvation and that death would be unable to claim him so long as he was hungry.
Wurmwood is not rooted to a single place but instead appears at will as if it had always been in the chosen location. Civilization arose among the softer races who needed to band together to survive. At the next site of slaughter he may appear again. To outside eyes it seems the Oathkeeper is more imprisoned slave than ally. Often Wurmwood is tended by a blackclad called the Oathkeeper. What arrangement there is between the blackclads and this immortal power is known only to the omnipotents.
Through them. Every man he killed and every beast he ate he offered to the Wurm. Despite their barbarity and instability. Humanity is a paradox. Yet this clannish race is inventive. The first great civilizations were those of the elves and the dwarves. Disparate tribes found ways to coexist even amid constant strife and conflict.
Between bloody feuds. Whenever his body is cut down. The Molgur had no central authority. For the strongest and best- 14 adapted races this tribal existence has never been abandoned. This shared faith allowed common cause and shared traditions. History itself is an endless well and much has been forgotten. The greatest heroes were remembered in songs and stories passed down through the generations. The wilds held no fear for the Molgur.
As age began to take its toll. Dominance of the Tribes For countless generations the lives of the peoples of the wilds changed little. This ageless tree has a mind and a will that are filled with malice. Yet they once held more territory than any modern empire. Only trollkin with their krielstones and scrolls and the blackclads with their accumulated lore have marked the years.
Various tribes identifying as Molgur frequently clashed with one another in fights that could be vicious and bitter. This prompted some humans to become civilized. Conflict and violence were not viewed as horrific but a natural and sometimes joyous aspect of life.
So rose Lyoss in the east and Rhul in the northern mountains of western Immoren. Primal History The line where legends end and history begins is hazy.
They knew ways through the wilderness and hunted its fiercest beasts. The Molgur arose from struggles for dominance and survival among the trollkin. The Molgur embraced its member races as nearly equals.
Constant violence. Humanity had to come to grips with the wilds to survive. He held elaborate feasts in his hall where his warriors gathered.
The chieftain was given the strength of his youth but became famished and filled with an unending hunger. Their methods were old. No later civilization has recognized the accomplishments of the Molgur. Hunger for death and thirst for blood. The Wurm heard his prayer and gave him what he wished. The Feast Lord is always starving for the taste of meat and thus cannot perish.
This is particularly true for races who never recorded the past in stone or have no tradition of storytelling or song. Wherever it shows itself. These races had been born late into the world. The reckoning of dates is of little importance to wilderness peoples. The sophistication of their crafts varied considerably from tribe to tribe.
Dual full moons—Calderfull and Larisfull—occurs twice yearly. Morrdhic armies were led by lords boasting dark powers hitherto unknown to Immoren. It also burned their foes and served to forge weapons of war.
This lore was not shared by all. Some gatorman tribes unearth the abandoned stones and put them to new use. These gifts are considered the foundations of Menite civilization: They prefer to speak in terms of proximity to significant legendary events or the lives of notable ancestors. Numerous legends and superstitions involve the conjunctions of the moons.
Though little remains now of Morrdh but ruins buried in the swampy depths of the Thornwood. It follows a long. The Kingdom of Morrdh Some former Menites settled in a valley amid the vast forest now called the Thornwood.
Nights of all three moons being full are even rarer. Devourer shamans boasted other gifts of their predatory god and used them to terrorize the Menite humans who eventually settled in the plains and valleys near the Black River. Some human tribes could channel the power of the Devourer to flow into their bodies. The Law gave them the codes by which they determined who would rule and who would serve and laid down the ways their strict god would be praised and remembered.
One of the enduring legacies of the Molgur was a shared language. The Flame gave humans fire. Blackclads know the ley lines experience power surges when all three moons move into alignment in the night sky. The day cycle of the largest moon. Menoth returned to mankind to give them the guidance needed to become civilized.
The standard dating system was created by humans and divides history into two distinct epochs defined by the struggle against the Orgoth. Smallest of all is Artis. The Wall let these people pile worked stone until it reached the sky.
These The one who heard the words of Menoth the Lawgiver most clearly was a man named Cinot. The shaping of bronze was known to the largest villages. The First Civilizations of Man Four thousand years after the rise of the elves and dwarves. The civilized nations name the months of the year. Menoth wanted some of his children to succeed better than others. It orbits Caen every twenty-eight days. According to the legends. The people of Morrdh killed and drove away the people of the wilds. A religious schism resulted in these people abandoning the worship of the Lawgiver.
Calder is the largest. This priest received the Gifts of Menoth. The Lords of Morrdh could make the dead rise to fight in their stead. The Sheaf gave mankind the knowledge of sowing seeds and reaping grain. Languages descended from the ancient Molgur tongue are still spoken today by trollkin. He is an angry god and was embittered by how many of his children had gone over to the Wurm.
As strange as these sights must have seemed to the peoples of western Immoren. Golivant was not content to protect his people but sought to break the Molgur entirely. There were always places vulnerable to attack. Valent slaughtered the Tharn by the score.
The Molgur descended from the Wyrmwall Mountains or the forests at their base to attack any poorly defended settlements on the fringes of the frontier. A large portion of central Immoren. He significantly expanded the armies of Calacia and. These new outposts of 16 civilization were perilously close to the territory held by the barbarian tribes. They discovered these to be excellent lands. With its protection the people of Calacia thrived and multiplied.
The Molgur continued to raid any assailable settlements and occasionally gathered in sufficient numbers to penetrate the Shield of Thrace. The city of Icthier felt the impact of the Time of the Burning Sky more singularly than elsewhere in the west: For the people of the wilds. Villages yet untouched were glad for the misfortunes of their rivals. A deep chasm called the Abyss opened at the center of the continent. The Wilds In accepting these gifts humanity vowed to tame the natural world.
He united the Menites of the Black River delta and became the first great priest-king of the era. They mastered the working of iron and steel. This was a people unlike any other they had faced. It was not until the rise of the zealous and bloodthirsty ruler Priest-King Golivant that matters took a turn. Immoren had been fractured and changed by the cataclysm. For centuries the Calacians fought to protect themselves. Tharn legends tell of the first clash with a formidable Menite warrior named Valent at a place called Thrace.
In some places the earth cracked open and lava flowed like blood. Only the dwarves in their northern mountains had some apprehension. Many creatures were left irrevocably changed by this period. Tributes were demanded. Throughout Immoren there was a rise in freakish unseasonable weather: Soon enough in the west the weather and climate returned to normal. Menite priests marched among them chanting prayers that could summon fire to drive away those who revered the Wurm. Initially the Menites were easy prey.
Uninterested in spoils or vengeance—motives the chiefs might have understood— Golivant was bent on obliteration. Ash and fire fell from the sky. Molgur warbands had drawn. This exodus from Icthier put them on a collision course with the Molgur as they moved into the untamed wilds.
They demonstrated discipline and tactics by which they humbled the warriors of the Molgur. What the Molgur chiefs did not apprehend was that the descendants of Icthier would become a force to be reckoned with. What no one in the west knew was that this sight signified the collapse of the mightiest and largest civilization on Immoren— the elven Empire of Lyoss. These tribes of humanity ceded the wilds to those more able to survive them.
Calacian soldiers fought against them as they were able. Led by other prophets. The soil was amenable to crops. Cinot applied these gifts to found the city of Icthier. Filled with holy zeal. The region surrounding this became the Stormlands. Though countless battles were fought between the Molgur and the people of Calacia over the following centuries.
Unlike Valent. Human historians insist the Molgur crashed against the Shield of Thrace and were shattered—but this war was not so simple. They stormed out of the Wyrmwall Mountains toward a clash where the fate of the wilds and civilization itself lay in the balance.
Eventually the trollkin chieftain was battered into submission and taken alive. The largest tribes went north. With this axe in hand and backed by a monumental war host. Though they retreated into the mountains they continued to fight against the Calacians in the months and years to come. For a time Horfar Grimmr and his forces plundered the heartlands of Calacia.
In time there were none who would identify themselves as Molgur. The Menites would endure. He promised that together they would shatter the Shield of Thrace and burn Calacia to its foundations. With the taste of victory on their tongues they rampaged. Scattered and disordered. So powerful were his epithets that their transcription had a power of its own—words that resound down through the centuries with the power of the Wurm and the resolve of the trollkin kriels.
Only the resolute stayed with Horfar Grimmr. They overwhelmed the defenders and seized portions of the wall. Horfar Grimmr was strapped to a Menofix and wracked by the Menites. Only the mighty trollkin chieftain Horfar Grimmr understood the true threat posed by Calacia and moved to oppose Golivant directly.
Soon a large number of the Molgur had been killed or captured. The Dhunian Awakening Although it would take them many centuries to be fully extinguished. In this Grimmr defied them. Priest-King Khardovic arose from among the horselords of the plains beyond Morrdh and set about his own crusades. Just as Grimmr suspected. Worshipers of the Wurm were put to the sword or flame wherever they could be found. They would never gather in such strength again. Trollkin legends describe how the far-flung defenders manning the wall were not prepared for such an onslaught.
They fought several battles in the shadow of the Shield of Thrace. His last act of defiance was not lost on the Molgur. Grimmr sought to restrain his followers. Grimmr went to one Molgur village after another and confronted their chieftains. Eventually these tribes fled the Wyrmwall Mountains entirely. But the Molgur were not so easily controlled. He wielded the axe Rathrok. Golivant was even then raising an imposing army at Calacia.
He marched forth to reclaim what had been taken. They gathered armies to hunt the Molgur. Duels were fought. He was made an example of atop the wall.
Those who followed Grimmr represented the largest and strongest Molgur horde ever assembled. As these battles became desperate. The shattering of the Molgur had a lasting impact on nearly every people living in the wilds. Grimmr had chosen his attack well and descended on the Shield at dozens of locations.
He challenged their courage and demanded they bow to him and band together to wage war against Golivant. Priest-King Golivant and his descendants continued to expand their realm. Rathrok took a weighty toll on the Calacians. The Dhunian awakening was most profound among the trollkin kriels. Other trollkin heroes. Haymor Nine-maker. This saga includes The Kalmieri Grimmr. This kinship allowed the emergence of trollkin warlocks who could commune with trolls and command them in battle.
The founding of this organization is shrouded in mystery. The Tharn survived the early Menite crusades. These stories became an essential part of trollkin tradition. With such creatures supporting them. They still acknowledged him as their divine father.
As a result of the hardships that had befallen these tribes during the waning years of the Molgur. Founding of the Circle Orboros The trollkin were not alone in experiencing a mystical awakening after the collapse of the Molgur. Devourer worship persisted only in isolated places. These include his young champion Lokan Stoneheart as well as Blodsul.
Anmay the DeepForged. Humans willing to give up their barbaric ways were allowed to convert to the worship of Menoth. The organization known as the Circle Orboros was created in the aftermath of the Menite crusades. When these tales were inscribed. The stories of Horfar Grimmr and his companions have been collected as a epic tale called The Kalmieri. Northern scholars find it hard to reconcile this myth. Kallel Marott. They assisted in rebuilding villages.
Jalema Krossten. The axe emboldened Horfar Grimmr to attack Golivant and so brought about the fall of the Molgur. Dhunian shamans began to explore the ties of blood connecting trollkin to full-blood trolls.
The Wilds The Kalmieri The stories of Horfar Grimmr and the other Molgur champions were not set down in stone for centuries after his death but were instead preserved by word of mouth.
Full-blood trolls answered the call to join the kriels. One theory is that Rathrok was not a gift but a curse. Slaughtered and driven out. This prompted the surviving tribes to flee north. It is believed that its. Within The Kalmieri Grimmr is a strange passage regarding Rathrok.
Some barbarians refused to kneel. Most of those who survived turned to their divine mother. Among the strictest Menite communities such children were sometimes killed to save them from themselves.
These warriors evolved into a group called the Wolves of Orboros. Such youths went through a time of madness in their early years.
This period also saw some members of wilderness races giving up their traditions to join the humans. All the battles of history. In the process they worked to master power over the natural forces. But in civilization. The spread of these was akin to cancerous tumors across the body of Orboros.
Seeking to keep humanity divided. The world would endure only so long as these two divinities were locked in a clash with no end.
This era saw the unfolding of the faiths of these gods. They could not confront the armed might of the rising city-states on their own terms but if pursued could melt back into their native terrain and slay any who followed.
Amid his wrath. They were too few to stop all progress but worked to delay an apocalypse the Menites seemed eager to hasten. So far as the Circle Orboros was concerned. The Circle Orboros knew there would be no return to a time when civilization held no sway.
They learned to control certain breeds of wild beasts and to construct guardians of wood and stone. This was called the wilding.
They identified a phenomenon known since the dawn of humanity. The Circle Orboros took a stand against that inevitable doom. Members of this organization did not set about preserving the untamed wilderness for its own sake but rather because of a greater underlying struggle. Spread of the Thousand Cities The onset of what human scholars call the Thousand Cities Era was notable to the people of the wilds primarily for how they were increasingly pushed into inhospitable regions.
The Circle Orboros fostered relationships with these peoples. A sharper divide began to form between lands tamed by man and the wild places humanity feared. Realms of Terrinoth. Original Adventures Reincarnated 1: Into the Borderlands. Roleplaying in Glorantha. Band of Blades Early Access. The Voice in the Night. Rise of the Separatists. The Haunting of Equestria. Original Fantasy RPG: House of Illthrix. Arcana of the Ancients: Creatures and Cyphers. Atarashia Gazetteer: Dwarven Guide.
Year Zero Mini Playtest.
A Thorn in the Side. Burning Empires. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming.
Virtual Tabletops. STL 3D Model. Privateer Press. Pay What You Want. Follow Your Favorites! Sign in to get custom notifications of new products!
Recent History. Product Information. Copy Link Tweet This. Matt Goetz. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high.
It's the problem of making a copy of a copy. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
To use them, you must activate your Adobe Reader software. Click here for more details. Here is a sample of a page from a watermarked book: File Last Updated:. This title was added to our catalog on March 18, Publisher Average Rating.