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Blackjack Attack: Playing the Pros' Way began as a collection of the most Thorp's Beat the Dealer, and has been praised by every prominent blackjack expert. Download Blackjack Attack: Playing the Pros Way teshimaryokan.info? book= #kindle #epub #mobi #book #free. Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share.

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Blackjack Attack - Playing the Pros' Way - Free ebook download as PDF File .pdf ), Text File .txt) or read book online for free. Blackjack Attack. Introduction. 4. How to Use This Book. How to Play Blackjack. Blackjack Attack Strategy Playing Strategy. Blackjack Myths and Player Errors. Blackjack Attack: Playing the Pros' Way Paperback – January 10, Blackjack Attack: Playing the Pros' Way began as a collection of the most important articles written by author Don Schlesinger for the legendary Blackjack Forum magazine. This item:Blackjack Attack: Playing the.

Round one goes to Caesars. Let's attempt to replicate that figure by direct calculation. Give me a call! Decisions made by the casino bosses are final regarding the settlement of various playing controversies. For that matter, the Bishop knows it, too. I found that trading ETFs successfully is not very different from other trading I have done.

Loaded with a stockpile of strategies, innovative analyses, and unique insights into the game, Blackjack Attack is the ultimate weapon in the blackjack player's arsenal. Get A Copy. Paperback , pages. More Details Original Title. Other Editions 2. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Blackjack Attack , please sign up. Lists with This Book. This book is not yet featured on Listopia.

Community Reviews. Showing Rating details. Sort order. Jul 29, Stacy Sherman rated it liked it Recommends it for: This book quoted by the blackjack community as BJA3 need to be in the library of any blackjack player who is or aspires to be a card counter.

This book is NOT a basic text on blackjack or card counting. This is an advanced book to be read by anyone who has or is starting to learn card counting and then later read again and used for reference.

Most of the chapters are reprints of articles written for blackjack forum in the 80's and 90's. They cover such subjects as: Don is the guy who figured out the Illustrious 18 among other things So the guy is definitely a math whiz! Despite that, his writing is interesting and entertaining. My only issue with the book is that you really need to know what you're doing to read some of his tables.

This is definitely graduate level blackjack! Julien rated it it was amazing May 24, Ivan Atienza rated it it was amazing Feb 13, Lara rated it really liked it Mar 15, Robert Lux rated it it was amazing Jul 24, Brock rated it really liked it Feb 02, Akim Akimov rated it really liked it Jun 14, Hongchang rated it it was amazing Dec 22, If both the dealer and player have blackjacks, the hand is a standoff or push, and neither the dealer nor player wins. If you tie the dealer with a total of 21 or less, you neither win nor lose your bet for that hand.

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This is called a "push. Now, the dealer usually "knocks" on the table in front of a push indicating that a payoff or loss was not overlooked and that instead there was a tie. Card Values Cards numbered 2 through 10 are valued at face value. Picture cards count as An Ace equals either 11 or one, at the discretion of the player.

Card suits have no meaning in blackjack. Blackjack tables are grouped together in an area designated a blackjack pit. Individual blackjack tables are supervised by floor personnel, called floormen, who report to pit bosses, who are supervised by shift managers, who must answer to casino managers. A player may enter a game by sitting down at an unoccupied chair and converting cash to chips or, if playing on credit or against money deposited with the casino, signing a casino form, called a marker, in exchange for chips.

This range varies and is posted at each table. Some casinos allow cash wagers played inside the betting area, but normally cash must be converted to chips before playing. Before any cards are dealt, each player must decide on the amount of his wager and place it in the designated betting area in front of him or her , known as the betting box or spot.

If several different chips are bet, they must be neatly stacked. Different denominations of chips must be arranged with the larger-valued chips on the bottom of the stack and the lesser-valued chips on top.

Chips placed beside the betting area normally indicate to the dealer that the player wishes them colored up or colored down, i. If you wish to make a bet for the dealer, a common tipping practice, you may place the dealer wager between the betting area and the dealer to show that a separate bet is being made for the dealer instead of an outright tip.

The dealer's bet will suffer the same fate as the player's hand: If the hand loses, the dealer loses his tip. Two Different Styles of Blackjack Two different styles of blackjack are played in casinos. Single or double deck pitch games are dealt directly from the dealer's hand. Games with four to eight decks of cards are dealt from a shoe rather than being held by the dealer.

The usual colors for chips are: If you are in Atlantic City, every casino uses the same basic rules as set by the Casino Control Commission. In Nevada, the rules vary from casino to casino and may even be different in the same casino. The Mississippi casinos use yet a different variation of playing rules, as do most international casinos. The only way to be certain of the exact rules is to ask about the rules.

To begin a new round of play, the dealer will shuffle the cards and, after the shuffle, will ask a player to cut the deck by placing a plastic cut card in the deck. The dealer finishes the cut and places the cut card in a position usually two-thirds to three-fourths from the top card. The depth of the placement is known as the penetration. This means that from two-thirds to three-fourths of the cards will be put into play before the dealer reshuffles.

After the shuffle, the dealer will take the top card and place it in the discard tray. This card is called the burn card and the procedure is called burning a card. Each player who wants to wager must place a bet in the circle in front of him on the table.

The dealer will deal cards starting from his left to right.

Each player, as well as the dealer, will receive a card in turn until each person has two cards. This is called the dealer's hole card.

The second card dealt the dealer is dealt face up and is called the dealer's up-card. When casinos deal either single or double deck games, the cards are usually dealt face down. In these games, the player is permitted to pick up his cards. In games using multiple decks dealt from a box called a shoe, the player's cards are dealt face up. In these games players are not permitted to touch the cards.

After all the players and the dealers have received two cards, the dealer will ask each player, starting from his left and moving clockwise to the right, if he or she wants additional cards. A player may decide to just keep the two original cards and stand.

He may ask for as many additional cards as he wants, called taking a hit. He also has other options such as surrendering, doubling down, splitting pairs, or in some instances, taking insurance. If a player's hand exceeds 21, it is an automatic loss and his wager loses. After all the players have played out the hands, the dealer will complete his hand. Players who bust in drawing to their hands will have lost their wagers prior to the dealer completing his hand.

Those players who did not bust, or exceed a total of 21, will win or lose depending on whether their card totals exceed the dealer's hand. Ties are pushes with neither the dealer nor player winning. Signaling a Dealer Casino blackjack is played at a rapid pace with very little conversation between the dealer and the player. Hand signals are used by players to communicate with the dealer. The only player option which is signaled verbally by the player is surrender. If he wants to stand, he will signal the dealer by waving his hand over the cards.

To split a pair in a face up game, the player will simply place the same value wager next to not on top of the original wager. The dealer will separate the cards, indicating a split. To Double down, the player will place an equivalent bet or less behind his original bet. Usually when a player splits or doubles, he will wager an amount equal to the original bet. However, if he chooses, a player may wager less than his original bet.

In games where players hold the cards, they will signal for a hit by scratching the table with their cards. To stand, a player will place his cards under his wager.

To split a pair in a hand held game, the player places the cards face up on the table above his wager and makes his second wager by placing the chips next to the original wager. To double down in the hand held game, the player will toss his cards face up on the table and make a wager equal to or less than his original bet by placing the chips next to the first bet.

If the hole card provides the dealer with a blackjack, the dealer exposes it at once and quickly collects all of the losing bets around the table. If you or any of the other players also has a blackjack, it is a push.

If after peeking the dealer finds that he has no blackjack, the round continues with players exercising their normal options, including making additional wagers of splitting or doubling down.

Playing Options The dealer must play his hand in accordance with the house rules even if he has the players beaten without drawing any more cards. The dealer must draw until he has a total of 17 to In some casinos, most notably in downtown Las Vegas and northern Nevada, the dealer will hit a soft 17 A,6 or any other soft hand totaling 17 such as A,A,5 or A,4,2. This rule is disadvantageous to the players.

If the dealer does not bust, he will compare his total with each of the player totals, paying the winners and collecting bets from the losers. Player Options In addition to making decisions to stand or hit, players have certain other options for playing out their hands. Depending on the rules of the game played, they may split any pair, double down after receiving the first two cards, surrender if this option is offered or take insurance under certain circumstances.

How these options are Pair Splitting Virtually all casinos allow the player the option of splitting the first two cards if these cards have the same value eg. By splitting a pair, the player is changing one initial hand into two separate hands. In order to do this, the player usually doubles his initial bet. If, after splitting, he receives another card of like value, most casinos will allow him to split again, up to a total of four splits.

Of course, each split requires adding an additional wager. A player may ask for as many draw cards hits as he wants on a split hand.

The exception to this rule occurs with split aces. In this case, nearly every casino allows only one additional draw card to each split ace.

Probably the most frustrating hand in blackjack is to split a pair of Aces and then receive another Ace, for a hand totaling This outcome turns one of the most promising hands into one of the most dismal. Splitting pairs may be advantageous to a player for two reasons. First, it offers the option of turning a weak hand into two potentially stronger ones. It is always advantageous to split an 8,8, as a hand valued at 16 is the weakest possible hand.

Two hands with starting totals of 8 each are better starting hands than one hand totaling Another reason a player will split pairs is to exploit a dealer's weakness as revealed by his up-card. A hand of 9,9 will be split versus a dealer's up-card of 6. With an upcard of 6, the dealer has a potential stiff hand, a hand to which the dealer must draw, but which can be busted with a draw if the hole card is a 6 through To take Doubling Down Doubling down is a valuable player option in that a player may double his wager in favorable situations.

The only disadvantage to the player is that when he doubles down, he may draw only one additional card. Doubling down is used in two ways to increase the player's prospects of winning a hand. A player will double down when the dealer's up-card is weak, and the dealer has a high probability of busting. Here, the purpose of doubling is to take advantage of the dealer's weakness.

A player may also decide to double down if his first two cards are so strong that he is likely to win against the dealer by beating his total outright.

Surrender The player option of surrender was first seen in at the Continental Casino in Manila. After a dealer determined that he didn't have a blackjack, a player could throw in his hand after any number of cards, so long as he hadn't busted. By surrendering his hand, the player would lose only half of his original bet. In , Resorts International in Atlantic City offered players the chance to surrender after receiving the first two cards, before the dealer checked for a blackjack.

This option became known as early surrender and the version first used in Manila as late surrender. Early surrender offered too much of an advantage to knowledgeable players and was discontinued after a short trial period. It has not been offered anywhere since. It now consists of giving up your hand and losing half of your wager after seeing the first two cards. Surrender is permitted only if the dealer has no blackjack.

After viewing your first two cards and the dealer's up-card, you may decide that your hand is so poor that you have little chance of winning it.

At this point, casinos offering surrender will allow you to give up your card and lose half of your bet, after the dealer peeks and determines that he doesn't have a blackjack. In a shoe game, you may announce your intention to surrender by simply saying aloud, "I surrender.

Insurance After dealing the first round of two cards to himself and each of the players, the dealer will momentarily stop the game if his up-card is an ace. The dealer will ask the players if they wish to take insurance.

A player may insure his hand against the prospect of the dealer having a valued card as his hole card and thus a blackjack. This bet is made by placing a bet in an amount up to one-half of the original wager. A winning insurance bet pays two to one and wins if the dealer does indeed have a blackjack. Dealers will check their hole cards by peeking at them in such a way that no players can see the cards.

Here's how insurance works. The dealer's up-card is an Ace. Before any player has the chance to complete his hand, the dealer will ask "insurance? After all the insurance bets are made, the dealer will peek at his hole card. Let's assume it was a ten. The dealer will turn over the ten to show the players his blackjack. If the dealer's hole card is not a ten valued card, the insurance bet is lost and the round continues with the usual player and dealer playing options.

Back-Playing Back-playing is much more common in international games than with games in the United States. It is especially common in locales with many Asian players such as Australian casinos. When the tables are crowded, some casinos allow players standing behind the seated players to place additional bets in the same betting boxes.

The seated players must consent to this arrangement, and the back betting player is forced to abide by any decisions the seated player makes.

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It is customary to politely ask a seated player if you may bet with him before attempting to make a wager. The seated player may split or double down on a hand and the back bettor may either match his original bet accordingly, wager a lesser amount, or simply refrain from making an additional wager and abide by the results of the original hand. Allowing these outside players to play in the seated players' boxes often creates confusion, especially in situations where one player will take insurance and not the other, or in situations where one player doubles or splits and the other forgoes these options.

If the dealer does not resolve it to your satisfaction, a floor person or pit boss will be called over to mediate a resolution. If there is genuine doubt and the wager is small, the pit bosses tend to side with the player. In a rare case, the videotape recorded by the "eye in the sky" may be consulted. I have only seen this done once, and it was for a very large wager made by a very insistent player. Decisions made by the casino bosses are final regarding the settlement of various playing controversies.

Instead, an electronic device is used which scans the hole card and signals the dealer. The dealer simply slides the card into this device. If the dealer has a blackjack, a tiny red light comes on signaling the hand is over. If a green light shows, there is no blackjack and the hand proceeds.

The gadget is simply a safeguard designed to protect the dealer from dealer-player collusion. Since the dealer does not see the hole card, it also protects the house from dealers who inadvertently give subconscious signals called tells to players, and also protects the house against players who get a look at the hole card when the dealer exposes it enough for the player to see the card. Obviously, any player who knows the value of the dealer's hole card gains a edge over the casino, and use of the nopeek device prevents this.

In a game played this way, if you split pairs or double down against the dealer's Ace or valued card, and the dealer ends up with a blackjack, you will lose all of your wagers.

This is a major disadvantage for the players. Mid-Shoe Entry Normally entering a game of blackjack is as simple as finding an open spot at a table and making a wager in the appropriate betting box.

After finishing a hand in process, the dealer will accept the newcomer into the game for the next hand. Some casinos, especially in Atlantic City, are requiring that players enter a game only after a shuffle. Similarly, if a seated player does not play a hand, he may not be allowed to reenter the game until after the next shuffle is finished. These procedures are implemented to thwart card counters, who may observe a game and enter it only when the count is favorable.

This technique is also known as Wonging after Stanford Wong who first wrote about it. Multiple Action Blackjack In the mids, the Tropicana casino in Atlantic City introduced a twist to the blackjack game by allowing a player to make up to three separate wagers on an upcoming hand. In this game, the dealer starts with an up-card against three consecutive player bets. The player keeps the same cards versus all three dealer's hands. The hands are played like regular blackjack hands.

If a player goes bust, all Splitting, doubling and insurance are available although surrender is not. This game is not recommended for players using the Blackjack Attack Strategy. Spanish 21 You can find a version of blackjack in Las Vegas casinos called Spanish Upon first encounter it sounds terrific.

A player's blackjack beats a dealer's blackjack. A player's 21 beats a dealer's total of You can surrender half of a doubled down bet after you double if you don't like the card dealt. You can take extra hits on split Aces. There are even bonuses for special hands like and five card hands totaling This sounds like a wonderful version of blackjack.

The only obviously disadvantageous rules for the player are that the dealer is required to hit all soft 17s and that six decks are used. So what's not to like? They have removed all of the spots from the deck! And this is enough to turn the game into one with very negative expectations for the player. Don't play Spanish It can be deadly for your bankroll! Although Vegas World is gone, replaced by the Stratosphere Tower, double exposure still appears from time to time.

In this version of the game, the dealer's cards are dealt face up with the hole card exposed. In exchange for knowing exactly what the dealer's first two cards total, the player loses a lot.

No soft doubling is allowed. Pairs may only be split once. Players win blackjack ties but lose all other ties. Blackjacks comprised of a Jack and the Ace of Spades pay double as does a total of 21 consisting of a 6, 7 and 8 of the same suit. However, normal blackjacks Like Spanish 21, this is an insidious version of blackjack and should be avoided. Incidentally, I have had some of the best craps games in my career at Stupak's version of craps called Crapless Craps.

In this version of the game, all of the craps numbers of 2, 3, and 12 were turned into point numbers along with the I can still vividly recall a lovely lady shooter establishing such points as 2, 3, 11 and 12 and then rolling number after number without any sevens appearing before hitting her points. Although, like Double Exposure Blackjack, Crapless Craps was a sucker game, it was an enjoyable one and for a shooter who could avoid rolling sevens except on come out rolls, a true delight.

The landmark casino which replaced the old Vegas World, the Stratosphere Tower, is, at stories, the tallest structure in the United States west of the Mississippi. Unfortunately, Bob Stupak is no longer a fixture of this establishment, and I for one will miss his creative and often innovative variations of casino games as well as his unending and often outlandish self promotion. Additional Player Information 1.

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Before sitting down to play, check the small placard to the left of the dealer for the minimum bets on the table. Don't assume that because you have previously played at the table the table minimums are the same. To convert your cash to chips, wait until the dealer has finished a round of play, then lay your cash on the table and tell the dealer, "Chips please.

Wagers can only be made before the dealer starts to deal. You should never touch your wager after it has been made and the dealing started. If you do, you will look like a cheater, and you may come under additional casino scrutiny.

Never touch your cards in a game where the cards are dealt face up. Be clear with your hand signals. Your hands should be kept behind your wager except when putting down an insurance bet. Remember to use hand signals at all times rather than stating "hit" or "stand. You may usually play up to two hands. You must make the minimum wager on each hand. If you are playing and need to take a break from the table, you may ask the dealer to hold your place.

The dealer will place a plastic marker in your betting circle indicating that your place is taken. And, on the loss side, it is naive to think that just because you've been losing, you can play forever. I've been formally barred from one casino in my life - Bally's Park Place - back when they had the right to do so. And do you know what? I was losing 25 units at the time. If someone is skillful enough to determine that you are a card counter, do you think it matters to him whether you are winning or losing?

If you think it does, you are quite simply wrong. Round one goes to Caesars. They beat me rather convincingly. No time to feel sorry for myself. Time is money. Get to the next casino. Trump Plaza is enormous.

Dealers are inexperienced. Cut card position varies greatly. They don't know where the hell to put it! They'll learn, but while they're learning, I'll exploit the deep cuts.

Every little edge helps. I go down the tubes again. They want to offer me the casino - meals, show, everything. I don't want to stay another hour, win back all of my loss and ruin their happiness. I'll get the money back, but it will be at another casino. At least, that's my plan. If you make it a crusade to stay until you beat them all you can't, no matter how much.

This is a statistical fact. I guess I've been a little lucky! So what am I supposed to do, cry when a casino beats me? Technical ability comes through dedication and practice. But most of all, this game takes an incredible amount of heart. It takes an iron will and a fierce determination to succeed. It takes physical stamina, nerves of. Without all ofthe latter, the former technical skill is meaningless. Long Memories It's 2: I grab a quick bite on the boardwalk you have to understand my aversion to lengthy, drawn-out meals and decide to honor Playboy now Atlantis with my presence.

I like the third floor posh salon prive. Players bet fortunes up there. Nothing I put on the table can upset them.

The tuxedoed pit bosses are accustomed to huge action. I find a good count and, as I move in, a young man practically knocks me over getting to the table. He hasn't even played a hand yet, but I already know he's a counter. Don't you think it's a bit gauche to charge?! I shouldn't have played because two counters at the same table is deadly. You start orchestrating your bets in unison as the count rises and, to a skilled eye, it looks ridiculous.

I play. And win. But the guy next to me makes an ass of himself. He also happens to win a fortune, but as you know, I'm not impressed by that because he can never play again at the Atlantis. What was his crime? Also, three pit bosses, two calls to the "eye in the sky," several huddles in the pit, and numerous glares. In short, I hope the guy is satisfied with his score because that's the last money he wins on day shift at Atlantis for a.

Maybe forever. These bosses have long memones. Then, I was told alas, erroneously that the cut card had gotten better. After a more than two-year hiatus, I ventured back and played a couple of shoes even though the cut was mediocre. Enter a pit boss: Good to see you again.

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It's been quite some time. I knew him well by sight and am sure that somewhere along the line he had asked for my name, but I was really surprised. And so, you must parlay your bets when you win. You win, the count goes up,. Eventually, you win again at a higher count and you get more. Yes, mathematically, another constraint. But it's a necessary one. People naturally parlay when they win. I simply consider it very risky to raise a bet after a loss or jump a bet more than a parlay no matter what the count is.

Remember, survival is the name of the game. The kid leaves the table and cashes out. Of course, I stay. There is no way in the world I'm going to leave a table at the end of the shoe with him. I mean, you didn't need me writing this article to teach you that, did you?

I shouldn't have been at the table in the first place, but you just know I have to stay for a while nowo I pray for another high count, but the shoe is uneventful. The French have a proverb: Substitute the word "shoes" for "days" and you've got the picture. Ifyou think there's a pattern or an exploitable rhythm to this game, if you think there are "biases" or "dumping tables" or predictable hot and cold dealers, you'd better save your blackjack playing for Disney World, for as sure as a twenty beats a twelve, you're playing in Fantasyland.

But I digress. A Narrow Escape It's 3: On to the Tropicana where I dodge a very big bullet. Come along with me. The Trop is the best technical game in town, but that doesn't make it the best place to win money.

After all, if they make it very difficult to play, then what good are the 76 well-cut 6-deck games? For a while I had a hard time playing there. I've never claimed that with a good act it is impossible to be detected in a casino.

And there isn't a pro in the world who, sometime in his career, hasn't been spotted somewhere by somebody. After all, if I worked for a casino, do you think that there's a counter anywhere whom I couldn't spot in five minutes flat?

Well, then, it's conceivable that if a casino wants to go to the trouble, it can hire the proper personnel to spot me. And that's exactly what the Trop has done. I think they have more countercatchers than the rest ofthe city combined. On this day, however, something unexplainable happens. They walk right by me. They let me play. Can it be that I've stayed away long enough only six months or so for them to forget? I can't believe that. Does it have anything to do with my being 35 units down?

No, as you will learn shortly. The unit loss exceeds the unit stop loss I use as a guide. In my system, one "session bankroll" equals 30 units and ten such "session bankrolls" 12 to 15 would be even better constitute the total bankroll. So why have I permitted myself to lose more? Because I reached the limit in the middle ofa very high-count shoe and there were more hands to be dealt. You simply don't walk away from such a situation no matter how badly you're losing.

The "streak" system players will tell you you're throwing good money after bad and that there's no sense being stubborn and getting clobbered even further by finishing an obviously cold, "dealer-biased" shoe. The streak players are full of shit!!

The count is high and so you keep on playing. If you don't agree with this, then stop reading, close the issue, and write to Arnold for a refund. He can't help you win and neither can I. You don't want to win. God bless you and I wish you luck. You'll need plenty of it, for surely that's the only way you'll ever win. And so I play on and finish the shoe. I lose a little more. I did the right thing. In blackjack, you are right when you play correctly and wrong when you don't.

Winning and losing have absolutely nothing to do with it. I change tables. After all, if you get your brains beaten in, you have a right to move on, no? Of course, you realize this is what I assume they'll be thinking. It's my excuse to leave a table where I no longer have an edge. Losing lets you get away with a few things in a casino. Walking around is one of them.

I get the dream-corne-true situation - the ultimate in a shoe game. We start out as five players. The count skyrockets. Two people get up and leave! Usually, it's the other way around. What's more, the two other remaining players are bigger bettors than I.

No matter what I put out, the pit will be more concerned with their play than with mine. It's helpful not to be the "big shot" at the table. Deal the cards, it's get-even time! I win back the 35 units and 18 more. That's right. I run this one shoe for 53 units. Forgive me, Pit Boss in the sky, for I have sinned. I have already told you that I don't approve ofwinning 53 units at one time.

But a I made sure the whole world knew that I was "almost even" after the bundle I had dropped at the other table, and b what's a fella to do, quit in the middle of a shoe? I couldn't help myself. I playa few camouflage hands offthe top ofthe next shoe and make sure I lose the last one.

The throwaway line goes something like this: I don't want to give it all back. I know I promised, but - it's.

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You guessed it: I'm welcome at the Trop again! Nothing else matters - certainly not the money. It's 6: My feet hurt, my legs hurt, and worst of all, my eyes burn. I loathe smoke. I don't permit it in my house or where I work. But once inside a casino, I am helpless against it. Call it an occupational hazard.

God, I hate it so. Well, I'm winning a little now. No big deal, but it's good to be in the black for the first time all day. Unfortunately, it's not going to last. Next stop, Golden Nugget. The Nugget has won more money the past two months May and June than any other casino in A.

So what, you say? Things like that can actually have an effect on your play, and I'll explain why.

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They're in a good mood there these days. They're loose and win happy. The place is crawling with high rollers and the casino is winning tons of money. That's a good atmosphere for playing. Also, despite the 8-deck game, the cut is excellent - average about 1 V2 decks. There's money to be made here - unfortunately, not by me on this night! I walk for 45 minutes and never playa hand. Are you capable of doing that? You have to be. Remember, you're in the casino to win money, not to play for the sake of playing.

I don't sit down because I can't find the right conditions. And believe me, it's not for lack of trying. Put a pedometer on me and I bet I've racked up a mile in the Nugget alone! Here's the frustrating part of the A. You fmally find a good shoe, the count is super, and you lose anyway. I make a little comeback, but the net result is that I'm once again losing for the trip. It's 8 p. When this happens to many players, they have a hard time justifying their actions to their families and to themselves.

So maybe they press a little. Maybe they increase their stakes, or play negative shoes just to have a chance at winning. You have to watch out for this. You're in this for the long run. Day trips even weekends are artificial divisions oftime that have no real meaning in what is just an ongoing and continuous process. If you are destined to win 15 units in ten hours ofplay about the average for the A. You have to think this way or the game will drive you crazy.

I'll now describe another way that blackjack will test your mettle. The Hand I decide to give it one more shot. Night shift begins at 8 p. Well, the personnel may have changed, but not the outcome.

Now, before I set it up for you, let's review a few mathematical facts. For the Revere or Halves counts, the frequencies are slightly higher and thus, correspondingly, so are the hourly win rates. You average around hands played per hour based on being able to see and count about rounds per hour. If you put in six hours per day hands played , you will be placing a top bet of two hands of six units each an average of only three to four times.

And since it is at these counts that the largest contribution to your win is accomplished, they become very important. Win your fair share of them and you'll probably be a winner for the day. Lose them, and it's tough. And when the two hands turn into three, or even four, that can be the whole ball of wax for the day. Now, let's get back to the game. The count is astronomical. I work up to the max bet. Dealer shows a 6. I make twenty on the first hand and the second hand is a pair of threes.

Already, the count has gotten even higher. I split the threes and get a six on the first. Where are the big cards? The double down produces I turn the other three into There are 24 units on the table, and I've got 18, 19 doubled , and I teach all of my students the number one tenet of the game: You know you've won a hand when the dealer pays you - not a second before. The count is so high I can't believe it. She flips a three in the hole.

Although the entire process happens in a flash, I nonetheless have time to think: No catastrophe. The next card is a deuce. My heart sinks. Still no big cards. The rest is history. You're not really interested in which ten it was, are you? I lose the 24 units I should have won. To me, this is a unit swing. The dealer, a new young girl, actually apologizes to me: On the other hand, it sure as hell isn't my fault, either! What would a computer do now?

It would play the next hand - after all, the shoe isn't over. If you can't do this, if you're devastated by the sad occurrence, you're not cut out for this yet. If you do play on.

Blackjack will test your soul, your character, the very fiber of your being. You have to sit there and take it. Otherwise, you're going to be playing this game on the funny farm!

Blackjack Attack - Playing the Pros' Way

There will be better times. I win some back, but the final result of the trip units has been sealed by the one hand. Don't shed any tears for me. I've got a little lead on them! I'm in the car by 10 and home at 1 a. It's been a hour day. Some restful way to spend a Saturday! When I write my first book, the title won't be Blackjackfor Fun. And although it could very well be Blackjackfor Profit, Arnold has already beaten me to that one! But it's late now. I've got to get a good night's sleep.

I'm going to A. There's just no way I'd rather spend a Saturday! As Don said, don't shed any tearsfor him. We understand he got the 32 units back.

After rereading your table-hopping article, it is clear to me that back-counting alone is a tediousprocess that takes a great deal ofpatience and discipline. It has also occurred to me that if I were to enlist the aid ofone or more confederates who would act as tlspotters" back-counting different areas of the casino, but never playing , I could certainly enhance my hourly win rate.

My question involves the calculation ofthe increase in profits these spotters wouldproduce. I know, for example, that there would be some Hoverlapping, " but I'm not sure how to do the math.

Also, can you suggest an equitable manner for compensating the spotters for their time? I would appreciate any help you can offer. Although the concept of using spotters to increase backcounting hourly win rates is not new, I doubt that the kind of analysis I'm about to present, in response to our reader's question, has ever been published.

I hope it will be useful to players who are contemplating using this style of play. First, let's define the nature of the activity. Obviously, a spotter must walk in a separate region of the casino from where the primary player finds himself.

What good are two people if. The problem of"overlapping" occurs when the player is already involved in a good shoe and, simultaneously, the non-playing spotter fmds a second opportunity. It is possible that this second positive shoe will still be playable after the first opportunity is exhausted, but until that happens, there is a temporary period of time during which the spotter's efforts cannot be exploited.

Simply put, the player can't be at two tables at the same time. Fortunately, with only one spotter, this overlapping does not occur too frequently and the math involved in calculating the effect is relatively easy. Let's assume, for the sake of simplicity, that a back-counter sees hands per hour, of which he actually plays In practice, these are, in fact, very realistic numbers.

Here's how we alter the incorrect answer. Multiply the probabilities that both will fmd a table simultaneously and then subtract from the 50 the number ofhands this probability implies. The correct number of hands played per hour is Adding a second spotter can complicate the math, but I'm going to show you a short-cut that often simplifies probability calculations.

Before we consider the two-spotter problem, let's go back to the original example. You'll like this approach. Let's add a second spotter. See how simple that was?! We are now in a position to analyze the percent increase in profits that can accrue to the back-counting player who uses spotters.

With one spotter, 44 - 25, or 19 extra hands are played. Two spotters yield Now let's carry this one step further in an attempt to answer your second question. How should the spotters be compensated? Clearly, in my opinion, the actual results of play should have nothing to do with it.

Rather, the theoretical "value" ofthe spotters should be calculated. How many extra dollars, on average, will their presence produce? Next, how should this surplus be divided? I suggest an equal split. After all, the spotters who, presumably, don't have the bankroll to play themselves need the player's money. In return, the player needs the spotters to enhance his revenue. I can foresee an objection. Suppose one player is a low-stakes bettor while another is a very high roller.

A spotter who hooks up with the former will be paid much less for his efforts than if he were to team up with our well-heeled friend. Yet, in each situation, the spotter's efforts are identical. Permit me to digress. Now, I've never found this to be a very rational process, but that's the way it goes. So it really isn't unreasonable that the spotter who hooks up with the "filet mignon" will be paid more for his services than the one who works for "hamburgers.

With three spotters, something interesting occurs. Obviously, "diminishing returns" have set in, and it does not pay to add the third spotter under this arrangement. Now, I'll explain why, for practical reasons, I don't think a second spotter is worth the trouble either.

Casinos are, more often than not, noisy and crowded particularly, those in which you are most likely to back-count. An attempt, on the part of the spotter, to get the player's attention by any kind of audio signal will undoubtedly fallon deaf ears. So, a visual call-in must be used. Suppose the player is busy looking down at a prospective table?

Suppose he does manage to see the spotter immediately, but can't navigate his way through the casino until one or two hands have been dealt? The bottom line is that,. If the idea for two spotters is to add 33 extra hands, it is not at all unreasonable to estimate that five of these hands will go unplayed. Split three ways, it becomes If you intend to share additional revenues equally, play with exactly one spotter to maximize your back-counting profits.

Of course, my profit-sharing suggestion is not the only conceivable method for compensating spotters. Indeed, I know of a team in operation now that pays spotters a fixed, hourly wage. Here the theoretical value to the player would be quite different. And four getting a little crowded now!

Here again, I believe that missed opportunities would preclude the use of four spotters; but a marginal case could be made for at least three. Obviously, there are several possible "variations on the theme," and this short piece is meant simply as a guideline to those who are contemplating the idea.

I have summarized the above findings in Table 1. I hope you have found this information useful and I wish you success with your back-counting endeavors. Good luck, and It has been 12 years since this article first appeared, yet, little has changed in my approach to the shoe game.

I can't think ofany advice that I would alter. Obviously, casino conditions are constantly changing, and many ofthe games described no longer exist in the same form as they were. The computer age has, however, made practicing a lot more fun than it was back then. Today, I believe the practice regimen, briefly described in the article's first paragraph, would be a lot more. I'll be making further remarks on simulators and study aids, throughout the book.

Finally, note the casual reference, in the next-to-last paragraph ofthe "Table-Hopper," to "when I write my first book. TABLE 1. HThe Ups and Downs of Your Bankroll, " as it was initially titled, provides the most in-depth treatment of Hbankrollj1uctuations" ever presentedfor non-mathematicians. Though Schlesinger's work specifically analyzes the hi-lo counting system, his conclusions are applicable to all valid point-count systems played under similar conditions. Part I n a recent trip to Las Vegas one ofmy four losing ventures in 24 attempts , I blew a unit lead and ended up a unit loser - a swing of units.

Playing for the same stakes, a student ofours one of our most successful ones just encountered a similar catastrophe when, in one week in Las Vegas, his 57 units in profits evaporated and turned into 53 units worth ofred ink.

No matter what stakes we play for, we have all experienced these incredible roller-coaster-like fluctuations in our bankroll. I am writing this short essay for two reasons: The culprit is something mathematicians call "standard deviation. How many heads do we expect? Roll a die times. How many sixes do we expect? What profit do we expect to show? Thus, in layman's terms, "expected value" is nothing more than the "average" or "mean" outcome that we expect for a particular event, given a certain set of circumstances.

But rarely does the coin actually come up heads 50 times. Rare, indeed, would be exactly "sixes" in tosses of a die. And rarely do we win at blackjack for any given session the exact mathematical amount that we expected to.

We are usually a certain amount above or below "expected value. Take our prior example of hands. Thus, the s. How do we use this figure? The actual outcome ofour playing session will fall somewhere within this one-s.