Wh40k Codex Dark Angels ENG - Free download as PDF File .pdf), Text File Brother Balor, 5th Company, involve a range of different forces down a torrent of fire from twin-linked bolters and accelerate into Astartes, within their. own Codex book that works alongside these rules, allowing you to turn your collection . In the midst of this darkness, the Blood Angels never wavered, but held. Codex: Dark Angels (6th Edition) is a Codex for the 6th Edition of Warhammer 40, Contents. Dark Angels and the 5th Edition Codex Space Marines.
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Supreme Grand Master, Dark Angels,. Space Marine. Adeptus Astartes. Adeptus Mechanlcus. Death Wing, Ravenwing, lntenogaror Chaplain. Codex. defence against a dark and brooding galaxy, and the beneficent Emperor's greatest gift to his people. They are the Space Marines, the Angels of Death, and. WH40K Codex Dark Angels by makrakken. Copyright: © All Rights Reserved. Download as PDF or read online from Scribd. Flag for inappropriate content.
There remain defenders well over a thousand to of Terminator armour, each a nigh- circles within circles, and veterans of the one, but I knew the battle was lost impenetrable relic from a bygone age. Against weaker-willed or for any Company Master. The Consecrators The Disciples of Caliban Chapter is a mystery, are a fleet-based arriving without Chapter that strikes with warning and, upon blistering speed. Dark Angels and Space Wolves are high, having ultimately achieved little beyond the situation is so dire that there are no mindless slaughter and destruction… or Azrael, his forces depleted and his conflicts between them save only the ritual so it is believed. Should an especially dangerous or vital target present itself, the Ravenwing mount teleport homers upon their bikes that allow them to summon the warriors of the Deathwing to the battlefield. As they streak into battle, Ravenwing Attack Squadrons often break They are trained to unquestioningly obey orders, as well as to be into their disparate parts. Squad battleline 5th Squad battleline.
Inner Circle seek Cypher more with multiple worlds at their command. They would Any captured Fallen are taken back to the perform almost any act, no As time means nothing in the warp, Rock.
Deep inside its dungeons, Interrogator- matter how vile, in order to sometimes a Fallen appears upon a world Chaplains inflict terrible excruciation in capture or kill him. More often than not, however, corruption or human augmentation might over by a Master. The 3rd, 4th and 5th Companies betray their brothers in the first place. Battleline squads form the core of the Dark Angels are kept as close to full of most strike forces, supported by close strength as possible at all times, with steady support and fire support squads, although replacements coming from the Reserve THE DARK ANGELS there are a number of more specialised Companies.
Any Dark Angels traditions. Yet this or 2nd Companies for support; although progression battle-brothers learn by rote does not stop the sons of the Lion, from their secret priority is the hunt for the the allegorical tales and pseudo-myths the most veteran member of the Inner Fallen, more often than not the Deathwing that strengthen their resolve, build their Circle, to the newest Scout initiate, from and Ravenwing serve in more conventional dedication, and harden their hearts against searching each and every battlefield for elite roles upon the battlefield.
Every advancement brings new the signs of sedition. The squad number is borne upon the right The Dark Angels Chapter icon — the Battleline shoulder, a winged blade on the left. Veteran The Dark Angels 3rd through 10th Companies wear company markings Close support and dark green armour as shown here.
Fire support Space Marine Honours The battlefield role is shown by the icon on the right pauldron. Engines roaring, the Ravenwing tear The majority of the Ravenwing fight their engines and roar into the fight, a forward, dodging enemy fire while moving from the saddles of Space Marine bikes, hurtling gale of black armour, blazing guns at breakneck speed.
These are the warriors supported by brothers piloting various and roaring chainswords that sweeps aside of the Dark Angels 2nd Company, a highly marks of Land Speeder, or atmospheric any and all resistance.
The Ravenwing are ideal fast-moving attack vehicles. They are for fast assault missions, and elements of With but a word, the Ravenwing can switch assembled from the finest riders and pilots their company can often be found acting as between a variety of perfectly drilled attack in the Chapter, and their skills are further an outriding reconnaissance force for larger patterns in order to encircle, flank, break honed upon induction.
Though the true Dark Angels armies.
Their far-ranging apart or otherwise harass their foes. At all purpose of their specialist training remains Land Speeders search for the telltale signs times they strive to avoid becoming bogged unknown by the wider Imperium, they of the foe, voxing back information on down, swiftly dissecting even the largest have become renowned for their skill at enemy movements and dispositions.
When enemy force with their hit-and-run attacks. Should an especially dangerous or vital target present itself, the Ravenwing mount teleport homers upon their bikes that allow them to summon the warriors of the Deathwing to the battlefield.
Not only does the arrival of their Terminator-armoured brethren all but guarantee victory, it also gives a clue to the true, veiled purpose of the Ravenwing, one that is altogether more sinister in nature. Known only to their Grand Master, and to the carefully selected Inner Circle members of the Black Knight elite, those that the Ravenwing are tasked with hunting down and running to ground are Fallen Dark Angels. The nature of those they track is why every member of the Ravenwing must be not only an expert rider or pilot, but also fervently dedicated to his Chapter.
More than any other force, the brothers of the Ravenwing are likely to be exposed to the pernicious lies of the Fallen. They must therefore be unquestioning in their faith, and are monitored closely at all times by their Chaplain to ensure no chinks appear in their armour of indoctrination. The - Sammael, Grand Master Ravenwing insignia is worn upon the left shoulder pad. No foe is too great for them to subdue, and no mission is too difficult or dangerous for them to complete.
Their reputation is such that the mere sight of their bone-white armour is enough to put many foes to flight. There remain defenders well over a thousand to of Terminator armour, each a nigh- circles within circles, and veterans of the one, but I knew the battle was lost impenetrable relic from a bygone age. The hammer of the Inner Circle, the Deathwing is an assault force capable of teleporting straight into the midst of battle, ripping the heart out of the enemy with a well placed strike while withstanding tremendous amounts of return fire.
Only Dark Angels who have shown incredible skill at arms and total loyalty to their Chapter can undergo the exacting rites of initiation required to join the Deathwing. In battle this knowledge makes the Deathwing beacons of righteous fury, leading their brothers to mercilessly destroy any who would oppose them.
Every warrior of the company is utterly devoted, following the commands of their superiors without question and willingly performing any act in the name of the hunt. For this reason, very few Dark Angels strike forces go to war without at least one squad of Deathwing on hand, prepared to carry out those orders from Chapter command that battle-brothers outside of the Inner Circle would find abhorrent.
Brother Rimmon, Deathwing Terminator. The left shoulder guard Those who enter the Deathwing may bears the Crux Terminatus, while the right shows the broken-sword suppose they have learned all there is insignia of the Deathwing. Alongside the Dark Angels themselves, all of these Chapters collectively call themselves the Unforgiven.
Calls loyalist forefathers upon for Inquisitorial censure Caliban, however they have been forestalled by still consider themselves the opening of the Great responsible for meting Rift, with disrupted out punishment upon communication keeping the traitors. Squad battleline 5th Squad battleline.
I do not know what end game Azrael is playing, but in these harrowing times I find such matters trivial so long as they continue to serve the Emperor.
The Consecrators The Disciples of Caliban Chapter is a mystery, are a fleet-based arriving without Chapter that strikes with warning and, upon blistering speed. They defeating their foe, were founded in M37 disappearing without under circumstances a word. The cryptic that have never been Chapter wields all disclosed. Rumours manner of ancient relics abound over their and holy patterns of creation, and Unforgiven armour, weapons and Chapters theorise that vehicles.
It is as though they were created for the the Consecrators have pursuit of the renegade inherited the most known as Cypher. They revered heirlooms of the bear reliquaries to war, First Legion, preserving although it is unknown them through the ages if the relics are merely to bear them against the symbolic or have some Brother Vrork, 6th Company, 6th Brother Hanson, 7th Company, 3rd foes of the Lion.
Squad battleline Squad battleline. He who endures, It is not known from conquers. Their Founded in the darkest banners, armour and the hour, they have become flanks of their vehicles a beacon of hope are covered in spidery, beneath the pall of hand-written text despair, earning many extracted from the pages commendations during of tomes held sacred by Brother Afriel, 4th Company, 5th Battle-brother Durek, 3rd Company, 5th the Indomitus Crusade.
Always the secret hunt for the Fallen drives them, and each new hope for redemption hides damnation in its shadow. The Great Crusade of their Primarch, and beset by warp As warp storms subside, the Emperor and storms, the Dark Angels are rocked to 2nd Mortis Gate Campaign his newly created Space Marine Legions their foundations by the discovery that The entire Dark Angels Chapter takes up forge outwards from Terra to reconquer the the destruction of Caliban had not killed arms against the renegade forces of the galaxy.
Death Guard. The claiming more victories than any other other successor Chapters soon follow suit. As the Imperium tightens its controls following the Great Scouring and the The Horus Heresy ensuing consolidation of power, the Dark Knowing the Dark Angels would remain Angels and their successor Chapters find stubbornly loyal to the Emperor, Horus themselves under increasing scrutiny.
Only orders them to the Eastern Fringe on the far their flawless battle record and eagerness side of the galaxy. With the Emperor grievously wounded must establish new recruiting worlds for His rapid deformation convinces him to by Horus and confined to his Golden themselves and their newly separated pass the Lion Helm to a successor, and Throne, the armies of the Imperium strike successor Chapters. The Dark Angels the times to their advantage, they choose ensure no contamination is spread.
Legion plays a significant role in these numerous planets, obfuscating their precise campaigns of vengeance, and is integral number and nature. Cypher is involved, although Terra is one of the Fallen. The Ravenwing is world, the Dark Angels instead find war accounts differ upon whether he is deployed in a daring raid upon Nova Terra and betrayal.
Caliban is torn apart, and purposefully instigating the disasters that itself, but fails to secure any prisoners. Only a to lead them to safety. Known of the Rock annihilates their capital ship drive the xenos back below ground and, to the Unforgiven as the Hrakon Campaign, and half a dozen smaller vessels of their though the cost in lives is steep, well they systematically seek out Obidiah armada. To this day, the savaged hulls and over one hundred thousand colonists are Hrakon, the despotic ruler who has been floating corpses can still be seen floating in safely evacuated.
Hrakon the depths of space just outside the docks. The Rock the Terminator-armoured 1st Companies the seven-year siege of Ullstan III, the itself arrives in orbit to defend the planet, of several successor Chapters. Before The Lost Hope of Perdition traitors and any unfortunate enough to be they can apprehend the governor for A Dark Angels investigation of a space in their vicinity.
The Fallen Dark Angel questioning, open rebellion erupts, and hulk newly materialised out of the warp Hrakon is finally subdued following a the planet secedes from the Imperium. The discovers strong elements of the renegades desperate duel with the Grand Master of Dark Angels task force sent to investigate known as the Cleaved.
His death is not an easy one. Astartes of the Alpha Legion. Only a timely engine rooms, though at the cost of intervention by the Deathwing prevents the Supreme Grand Master Zakaron, who Brother Against Brother annihilation of the 2nd Company.
Despite manually triggers the blast. In remnants of his Chaos Space Marine allies. The Angels of Vengeance they search for signs of the Fallen. The arrival of the space hulk Amalgamation respond, fighting through wave after Although the Unforgiven Chapters are seen triggers a series of events that sees the wave of renegades, cultists and madmen.
Many lives are lost before the war the Altid Crusade, a decade-long campaign as Neziek to the world of Vriedos.
They ends with the destruction of the artificial that ends on the colony world of Altid run their quarry to ground just as he is moons of Ixx. Fighting wrathful Space Marines at bay long enough rebel tyrant of Dominus Prime. Official alongside elements of the Ravenwing to snatch Neziek and drag him into the reports detail that nigh on two hundred and the 5th Company, the Deathwing labyrinth dimension.
The Deathwing are massive space docks of Midpoint in the deployed in response, and several of the Argonnes Sector. The sudden appearance The Forlex Rescue Fallen are captured amidst the ensuing of the Rock and the Dark Angels fleet tips A Necron stasis-crypt awakens beneath carnage.
The the Imperial colony of Forlex. Gutgouger from Koris. None are ever seen Changeling is detected aboard the Rock. This action raises protests from again, and records of the action are erased. A strike force under Chaplain Asmodai rivals the Space Wolves as part of a larger battle a Commorrite host in the shrine-city scheme orchestrated by Magnus the Red, Faze Uprising of Gothala. A Dark Angels strike force explores a upon the Space Marines from squirming A full-blown daemonic invasion of the region of the galaxy previously engulfed portals of sentient shadow, and it seems Rock follows, and through the combined by warp storms.
On the surface of Faze V the Dark Angels must be overrun. The Dark Angels Dark Eldar portals and end the nightmare. Nazdreg invades Piscina IV. The Dark In a gruelling campaign, the techno- Angels 3rd Company under the command The 13th Black Crusade recidivists are eventually wiped off the face of Master Belial succeed in defending the A vast tide of Chaos worshippers pours of their world.
Detecting many Fallen amongst the Sephlagm The 3rd Tyrannic War horde, the Dark Angels risk all by ordering With the aid of the 3rd and 4th Companies, Several Dark Angels strike forces join the the Unforgiven to join them in a headlong the Ravenwing hunt the possessed battle against the far-reaching tendrils of assault against the renegade forces.
Their governor of the toxic world of Sephlagm. Hive Fleet Leviathan as they spread deeper forces split across the Cadian Sector, the During a fierce battle in the gubernatorial into the Imperium.
Dark Angels are involved in many battles, palace, they summon the Deathwing to including heroic defensive actions against strike the killing blow. Increasing warp storm The Death of Naberius Dark Angels on the world of Parabulus in activity ensures the different forces cannot Hot on the trail of the ever-elusive Cypher, an attempt to weaken the renegade pirates reunite.
However, Master Korahael arrives on Cadia itself, Master of the Dark Angels — is led into a dispute over a Black Templars prisoner where they and their strike cruiser, Sword an ambush and slain by Chaos Space causes both Chapters to briefly engage. The of Defiance, are lost during the final battles. Azrael leads the Deathwing to incident is reported, and an Inquisitorial recover his body, bringing an end to the enquiry commences.
The Galaxy Shakes shadow-shrouded conflict now known Even protected by the psychic shielding of as the Rhamiel Betrayal. Over two dozen Fallen are and fell portents. Most of these visions are seized, and the cells of the Rock ring with too fragmentary and fleeting to be recalled Waaagh!
Groblinik agonised screams for many months. Dark Vengeance itself into his mind. He sees the Fallen in Groblinik. Masters, several of whom are still nearby responding to the myriad distress calls that The Cicatrix Maledictum — commonly following the Darkmor Massacre. In the galaxy, a hole in realspace hundreds of veil of the Great Rift and sending out a addition to breaking sieges and rescuing times greater than the Eye of Terror. Cypher and the Daemon Prince Marbas.
Entire successor The Changeling instigates uprisings all is invaded. It for invasion. The Dark Angels and several asteroid base. Fighting takes place along is when Azrael finally decides he can wait Unforgiven Chapters join the campaigns the docks, within the grand halls, and no longer for the remaining successors against the Changehosts of Tzeentch, even in the labyrinthine sub-levels and to arrive that he is informed of a new fighting alongside the Mordian Iron Guard dungeons that burrow deep into the Rock.
Although tensions between the suddenness with which they manifested, Commander of the Imperium. Dark Angels and Space Wolves are high, having ultimately achieved little beyond the situation is so dire that there are no mindless slaughter and destruction… or Azrael, his forces depleted and his conflicts between them save only the ritual so it is believed. Initial losses that knows otherwise. Only the unexpected appearance of Angels has been set free.
Debating whether to order the the Space Marines to safely withdraw, so that nefarious agents could accomplish withdrawal of the assembled Unforgiven leaving much of the Stygius System to its their true task — yet it is a theory that he Chapters, or to make a stand and take up fate beneath the minions of Tzeentch.
The Inner Circle remains companies from the Angels of Vengeance, needed reinforcements. It is not Marines, created from the purest genetic to one day hear the truth. At a brief war council, into the Deathwing. He also speaks Rumours, psychic signatures and the Marines and renegades.
They speak of a gathering original contingent of a thousand manage to serve the Emperor well. So do Azrael of many of the Fallen, a corrupted Legion to escape, and they do so only because they and the other Supreme Grand Masters reassembling in numbers enough to bring pursue Cypher, who, in his attempt to flee, kneel before Guilliman, and pledge their the entire galaxy to heel.
Azrael alone leads them to a secret teleportation device. Chapters to the new Imperium. In a close-mouthed Angels against a red tide of daemonic invaders.
The Supreme Chapter that eschews self-aggrandisement, the martial respect Grand Master alone kept doom at bay with his eye for defensive and deference paid to Azrael speaks volumes — and in the wider ground, his ability to inspire loyalty in his brethren and, in the end, Imperium, even a secretive and monastic nature cannot dim the through combat so fierce that the Sword of Secrets continued to glow of the heroic deeds performed by Azrael and his Chapter.
In this, he guides not recruiting world. Whatever his origin, like all Dark Angels he only his Chapter, but all the Unforgiven. That the Dark Angels forswore his past for a life of service to the Chapter. Master of the Deathwing. It was in that role that Azrael famously led the assault that slew the Daemon-possessed planetary governor Although stern, reclusive and troubled are words that have defined of Sephlagm, claiming vengeance for the Imperium before the the leaders of the Dark Angels since the days of the Heresy, the order for Exterminatus removed the befouled planet from the stars.
Azrael must contend with a galaxy deeply changed by the events Following in the footsteps of every prospective Supreme Grand surrounding the Cicatrix Maledictum, and only he knows that it is Master before him, Azrael was accompanied by high-ranking one that the traitorous Luther not just survived to see, but now members of the Inner Circle into ever deeper levels of the Rock, gravely threatens.
With these legendary icons where only the Supreme Grand Master and the Watchers of the Chapter, Azrael was led down long hallways until, at last, in the Dark are allowed to venture. It lies beyond dozens of he came to the Arch of Truth. Alone, the Supreme Grand Master locked gates, and its walls are inscribed with potent runes of entered, and faced an unspoken test to determine his resolve and warding meant to keep hostile entities out, and also to keep suitability for the role.
Many fall at this final hurdle, failing to something dreadful in. Here, for nearly nine thousand years secure the approval of the Watchers in the Dark, but Azrael — as Luther was kept, sustained by strange, torturous sciences.
Amidst many vows and and the diminutive Watchers. He dropped dynamic leader, and a beacon of inspiration for those that fight hints about the relics hidden in the underworks of the fortress alongside him and a visage of terror to his foes. Although solemn monastery, or gave names and ranks of the Fallen he had by nature and not given to elaborate speeches, when he does speak, trained.
Mostly, however, Luther screamed. When coherent, his words carry the conviction of righteousness and the surety of he would say that there was nothing for him to repent or victory. Luther even claimed that the Lion rapidly changing realities of the field and orchestrate his forces to was close at hand, and that he could feel his presence growing. The mind Space Marines, and fewer still can endure what it takes to become of a psyker registers strongly in the warp, and should that spark a Space Marine Librarian.
To prevent the spread of mutation, attract the unwanted attention of the fiendish denizens of that each Chapter subjects their initiates to testing so rigorous that it murky realm, it is possible for the psyker to be driven insane or is in itself life-threatening.
Such precautions are warranted, for become possessed. In such cases, psykers can be manipulated into the consequences of corrupted gene-seed would be dire. Most doing great evils or, in the worst instance, tearing open the veil neophytes who are suspected of being a psyker by the repeated between realspace and the warp in a full-scale daemonic incursion, screenings are given their last rites and slain outright.
Some few threatening planets and entire star systems. Those aspirants amongst the Dark Angels who prove strong enough to survive the process, and trustworthy enough to be The majority of those with psychic ability do not have the cerebral allowed to do so, find themselves in training to be Librarians, Space fortitude or immense willpower to control their mental forces.
To Marine warriors capable of wielding awesome mental powers. Most recruits who do earn their place are utterly incorruptible and completely are ruined in these stages, their weak wills betraying their flaws and loyal to the Chapter.
As such, every single Dark Angels Librarian is dooming them to another fate entirely — there is only one solution a member of the Inner Circle, having gone through the same rites for psykers who cannot be fully trusted.
Yet some of the recruits as those initiated into the Deathwing.
In this process, the Dark Angels take no chances. Terminator armour, and enables them to discharge their duties to the fullest; alongside the normal tasks of record keeping, psychic With all their secrets, the Dark Angels are especially wary of warfare and interstellar communication, these powerful psykers psykers, yet it is not only their shrouded past they wish to protect. It is for this reason that the Librarians because psykers are naturally unstable, and their untutored of the Unforgiven have developed their own, sinister branch of telepathy, a discipline that allows them to burrow into the minds of their victims and lay their darkest secrets bare.
While Dark Angels Librarians wield bolters and blades on the battlefield in the manner of their brothers, the powers of Interromancy are their true weapons. Opening their minds to the warp on the battlefield leaves them vulnerable, however, so to protect themselves and their own secrets from the foe, they will wear psychic hoods.
Typically constructs attached to their power armour, these prized artefacts use intricately wired crystal diodes that empower the Librarian to resist psychic attacks. While Cypher is foremost amongst them, the Daemon Prince Marbas has risen to a close second.
Sketchy, half-formed reports of a suspected Fallen named Marbas leading a renegade warband first surfaced in M36, but how the Daemon Prince of the same name came to earn the vile favours of the Dark Gods, or even if it is the same being, is unknown.
All that can be sure is that the winged Daemon Prince speaks too much truth, and still bears the unmistakable elements of the armour of the First Legion. It is his burden to carry the keys that unlock all the doors within the depths of the Rock, save one.
In this book are the names of the Fallen that have been captured, written out in their own blood. Although the majority of those within the Chapter do not understand the true significance of the bound volume, all Dark Angels will fight with unmatched zeal to protect the treasured relic.
It was on the fourth day of the conflict against Waaagh! Groblonik that Ezekiel was felled by an Ork bullet. These diminutive, him dead, and fought to recover his body against the surging tide hooded attendants cluster around the highest-ranking of greenskins. When it was discovered that the Librarian still lived, warriors of the Chapter, often forming eerie processions he was carried from the front line to receive treatment.
When behind them during their archaic rites, or bearing ancient Ezekiel came to he was in a blood-spattered triage station, and he artefacts into battle at their side.
None can say for certain what seethed with impatience as the shell and the remains of his eye manner of creature lies beneath the robes of these strange were removed. Waiting only for a simple bionic replacement to be figures, but whatever they are they never speak a word. Their fitted, Ezekiel returned to the fray in time to rally the beleaguered presence is solemnly accepted, if never acknowledged, by 5th Company and lead them in a glorious counter-charge that the Dark Angels; they simply linger, like some omnipresent broke Waaagh!
It was Ezekiel himself that slew the manifestation of guilt clad in cowled monastic robes. The Ork Warlord. To this day, Ezekiel wears the same crude bionic Watchers haunt the lowest reaches of the Rock, and are able eye, refusing to have it replaced with a more sophisticated device. They come Although some say this is down to austerity, others claim it is a and go as they please, and from their first days as novitiates mark of respect to the many comrades who fell at his side that day.
Cautionary tales persist, whispered by Scout Ezekiel can still always be found at the forefront of battle. As a brothers, of those who ignored these warnings and soon master of Interromancy, his sibilant warp-whispers claw away at disappeared, never to be seen again.
The air of mystique the sanity of every enemy on the field. When the Fallen are their own battle-brothers with their silent though certainly these discoveries assail captured and brought back to the dark cells scrutiny.
Rather, it is the dread Chaplains who must secure their every Interrogator-Chaplain has passed the duties that come with promotion that turn confessions by any means necessary. From that moment not an easy burden to bear. Interrogator- on they become shadowed mirrors of their Chaplains must weather heretical ranting previous selves; where most Chaplains and lies, discerning insincere bleating from are bellowing firebrands who inspire fragments of truth, and remain steadfast their brothers, Interrogator-Chaplains are in their commitment to compel contrition silent and intense, watching always for the from the lips of traitors.
To this end, ever slightest hint of heresy or weakness. Confessions are as hard-won as they are rare, and most Interrogator-Chaplains meet their end with only a handful of black pearls to their name. Master Molocia — an exemplar of his grim profession — died after over three hundred years of service with only ten black pearls, and to this day none can match his achievement.
The black pearls themselves can only be found on the planet of Malmar, a watery death world on the edge of the Eye of Terror. Upon promotion to his role, each Interrogator-Chaplain must travel to Malmar to retrieve a black pearl from amongst the razor-reefs.
This treasure is stored within the Reclusiam, in the hope that one day it will be returned. Worse, it is said that on Malmar one must face his own darkest temptations, a test of will that makes all other threats pale in comparison. Like any most successful Interrogator-Chaplain. In his excesses. No Dark Angel better exemplifies and become a killing machine. Whether on the battlefield, at council to add another black pearl to his collection. While his of Silence upon the 7th Company.
For a wires, mysterious technology that amplifies determination to force those that fall into standard Terran year, the formation was pain beyond endurance.
None who feel its his clutches to speak their secrets has aided unable to utter a sound save for hymnals touch live to tell of it. In part, this is due to the Imperial Creed and the dominion of the and punctuating his sermons with deadly protective nature of not only their ceramite Adeptus Ministorum. As a result, every strikes from his blazing crozius arcanum armour, but also their rosarius — an amulet Space Marine Chapter had its own cult — the skull-headed cudgel that is both that serves as another mark of office.
A practices and its own attendant priests. Its energy field writhes around that can deflect blows and shots that would Marines are known as Chaplains, and for the weapon in crackling arcs, boosting its destroy a ferrocrete bunker. The Chaplains of the Dark Angels are Whether using a jump pack to descend the keepers of the Reclusiam, the central onto the battlefield like a shadow of shrine within the Rock.
They often vengeance, or marching alongside their emerge from that hall of relics to preside brothers on foot, Chaplains are utterly over ancient ceremonies — inducting neophytes into the Chapter with Rites of Initiation, steeling the hearts and minds of recruits and veterans alike with the Vows of Intolerance, and leading all through prayers of dedication to battle, Primarch and Emperor. In this way, a Chaplain instils strict discipline in his brothers, armouring them within through tenet and catechism.
The monastic Dark Angels are inundated with rituals, a bewildering array of ancient rites and traditions, from the Feast of Malediction and the Rite of Sins Renounced, to the three-day Mindchant of the Iron Penance. Many of these rituals involve only small groups of robed and hooded figures, but others are delivered to whole companies or even, very rarely, the entire Chapter. Some of the observances are instructional, some involve oath-taking, while others are mysterious, leaving the neophytes in awe at the unusual proceedings.
All such liturgies reinforce loyalty to the Chapter and the Emperor. A Chaplain does not just deliver inspiration, however, but also rebuke. Chaplains are daunting figures, for their jet-black livery is adorned with icons of battle and mysterious tokens of ritual.
Their skull helms at once evoke the stern image of the immortal Emperor and the grim promise of death. Nowhere is this calling more essential performing complex surgeries on grievously wounded warriors, than on the battlefield; amidst the hell of shellfire, explosions and Apothecaries train initiates, tend to the gene-seed databanks, and ceaseless combat, an Apothecary is an unparalleled medic. Treating the body of a member of the Adeptus Astartes is quite different than administering to a non-augmented human.
Only once the heat of battle has dissipated will a Space Marine allow himself to acknowledge the severity of his injuries, and it is then an Apothecary will take them into their longer-term care. Whether carrying out his work in the small operating space aboard a Thunderhawk gunship, or in the larger apothecarium of a strike cruiser, an Apothecary will lead a team to effect more thorough post-battle surgeries. Taking out his reductor, the Apothecary commences his most important task, using the specialised device to remove the gene-seed of the dead.
From the secrets held within each of these organs, future generations of Space Marines are created, and the continuation of the Chapter is assured. Each of the ten companies of the Dark Angels is led by such a Master, who ultimately fall under the command of the Supreme Grand Master. Each Company Master bears additional honorific titles, reflective of his solemn duties within the Chapter. To lead the Dark Angels requires a battle-hardened veteran, a dedicated warrior who has proven his prowess and Chapter loyalty a thousand times over.
They must show superlative leadership and tactical skills, and prove themselves to be the best of the best to be considered for the rank of Company Master. Typically such men served in the Deathwing, where they further distinguished themselves, although with the arrival of reinforcements from the Ultima Founding, promotions to Company Master without membership of the Inner Circle is far less rare than of old.
All Dark Angels are taciturn and monastic in nature, and these traits are exemplified by their Company Masters. They shun highly visible, diplomatic roles, avoiding even well-deserved battle laurels.
Where the lauded Captains of other Space Marine Chapters deliver rousing speeches to coalition forces of the Imperium, the leaders of the Dark Angels are shadowy figures, more comfortable in cowled reclusion than at the forefront. Yet for all their silent reservations, Company Masters are no less commanding, though perhaps their grim silence makes them more menacing.
None can claim to be more disciplined than the Dark Angels; a single barked order can start any number of flawlessly executed manoeuvres. Almost soundlessly, attack plans are orchestrated and fire support coordinated. A Company Master meets each challenge with the same intractable resolve. Such leaders are not only superb strategists, but also the most skilled of combatants.
These officers serve as the right hand of their Company Masters, helping to direct the troops in battle and adding flexibility to the command structure.
Many Battle Companies frequently divide into two Battle Demi- companies, and command of each of these falls to a Lieutenant. Instead, accepted this new role into their Battle and Reserve Companies. For instance, Mk X Gravis armour, worn by troops such loss of multiple Company Masters, with few new candidates to as Aggressors, is heavier and offers increased protection.
Mk replace them. The position of Lieutenant gives rising leaders vital X Tacticus armour offers substantial protection while allowing experience in command, and creates the perfect training ground the wearer greater mobility.
Many elements of earlier marks for these battle-brothers to become Masters. The longest serving of power armour can still be recognised in all incarnations of and most honoured Lieutenants of the Dark Angels are presented Mk X armour. Many are the acts of extreme their company during the ceremonies accompanied by a hand-selected squad heroism that have been performed by held in the Great Hall of the Rock.
These of specialists and veterans. The Codex Dark Angels in the shadow of such ancient individuals embody the honour of their Astartes sanctions the formation of these standards, and their symbols are known company, representing their brothers in the units, and the Masters of the Dark Angels throughout the galaxy.
The fought between their respective Primarchs winners of such competitions represent nearly ten thousand years ago. After each engagement, following the solemn ceremonies for those lost in battle, the tribute-rites of merit are performed. To be acknowledged before the assembled might of the Dark Angels is a proud and humbling moment — for each of the battle- brothers is, in their own right, a hero of many battles.
Taking after the Company Masters, Veterans renounce the garish. Not for them the gold-encrusted armour of an honour guard or the ostentatious plume to denote to all onlookers their exalted station. Instead, only the keenest eye can perhaps discern a ceremonial robe or catch the odd gleam from some antiquated and honoured wargear gifted to them for their acts of bravery. On the battlefield, however, it is easy to mark Company Veterans — for they fight as a band of heroes.
Every son of the Lion, from neophyte to the most battle-scarred veteran, will fight even harder beneath the august presence of such a Chapter icon. Whatever the particular demands of an engagement, battleline squads are equal to the task, flexible enough to aggressively press home an attack or to staunchly hold a defensive position.
On the armament squads from the days of the battlefield, each battle-brother is the equal Great Crusade. While the Legions did of dozens, if not a hundred lesser soldiers. The upon his return came the Intercessor squads are each led by a Sergeant, who Squads. Here was a centre for any battle line directs his warriors to flawlessly execute the — a core of warriors that could lay down orders of his superiors, and are sometimes fire while advancing or equally as well split into sub-units called combat squads, so hunker down to hold a vital objective.
Such as to provide greater battlefield flexibility. It was during the defence The standard armament is the bolt rifle, of Mordian, when a Daemon tide overran a firearm that has a longer range and the Astra Militarum lines, that they passed greater armour penetration than the extant this test.
With no time to establish firing Adeptus Astartes bolter. The auto bolt rifle lines, the Intercessor Squads shot with exchanges some range and striking power bolt pistols, smashed heads with bolt rifle for an increased rate of fire, while Stalker stocks, or simply drove their gauntleted pattern bolt rifles can reach a greater fists through the skulls of their daemonic distance and have more penetrating power, attackers.
Many Intercessor Sergeants but cannot be fired on the move, making charged into the melee wielding power those that bear it less mobile. The entire swords, greatly bolstering the capabilities squad is extensively of their squad. During the Battle of Heltopia, the Intercessor Squads of the Guardians In addition to their of the Covenant were able to deploy out main weapon, each of their Repulsors to quickly form firing Intercessor also bears lines in order to stem the flow of plague a bolt pistol, frag and zombies that was overtaking the hive city krak grenades.
It is common for one or hab-block by hab-block. After quelling the two members of an Intercessor Squad to swarming advance at one intersection, the also carry an auxiliary grenade launcher, Intercessor Squads would reboard and race allowing them to fire their explosives towards their next location, and by doing across the battlefield. This loadout allows so successfully countered the slow-moving Intercessor Squads to lay down a punishing but inexorable foe.
Indeed, was swayed by the effectiveness and sheer they are now often the base upon which the killing power of these new squads, but it rest of a strike force is built. Whereas other Space Marine squads No matter the foe, no matter the odds, the For millennia, the Tactical Squad had might be optimised to perform a single task, Dark Angels fight with tenacity.
A Tactical Squad tail end of the battles of the Scouring, defence, from static to mobile, from ranged might be outnumbered or it might be and lasted until nearly the end of the 41st combat to close assault. The circumstances outgunned, but it will never be outfought. Although now Tactical Squads of a battle will dictate the course of action This grim determination has been displayed must share their role with the Intercessors, they should follow.
Time and again, Crusade. As befits its needs, a Tactical Squad the greenskins used their vast numerical will supplement its firepower with more advantage to overrun the barricaded specialised or heavier weaponry — such Dark Angels positions, but with bolter as a flamer to burn foes from cover, or a and grenade, the Ork mobs were driven plasma cannon to combat heavily armoured back. When they ran out of ammunition, enemies. Every battle-brother is fully trained the Dark Angels used their boltguns as Tactical Squads are composed of versatile with the entire arsenal, as such duties clubs, and though few survived that long, warriors, able and equipped to perform a are rotated to ensure the various firearm drawn-out last stand, their heroic actions number of battlefield roles.
A Tactical Squad skills remain sharp. Tactical Squads often allowed reinforcements to arrive and secure could be asked to hold ground, provide take to battle within a Rhino or perhaps ultimate victory. For the Dark Angels, it allows them many bases from which to operate, as well as keeping their true inflow of recruits hidden. Although there are many Unforgiven recruiting worlds — the full number of which is known only to the Supreme Grand Master of the Dark Angels — the majority of them are feudal worlds, much like Caliban was.
Over time some recruiting worlds have been lost — either permanently, such as Grymmport, or for a short period, like the Plainsworld — but new sites are constantly added. Upon some of these recruitment worlds, the Dark Angels have built fortress monasteries — large, well-defended complexes where hopeful initiates can compete for the honour of being selected. Other planets have smaller outposts, ranging from a Fortress of Redemption to a mere statue, in front of which ceremonies might take place.
The most feral of these planets have nothing but legends of visitors from the sky appearing at regular intervals.
At need, some established recruiting worlds have been given over to successor Chapters, or vice versa, and much work is done to ensure that any records held by the Adeptus Administratum are soon lost. For instance, Nachtwald was originally the main home world of the Lions Sable, but after their destruction it passed into the control of the Angels of Vengeance, and has since been used primarily by the Angels of Absolution.
It is the role of the close support squads to crack open the enemy lines and to deliver the blow that breaks them entirely, sending the remnants of their army fleeing. To make such attacks, the designated troops must be fast, aggressive and hard-hitting.
Alternatively, an Inceptor Squad may be equipped with with an impact comparable to a meteor strike, the Inceptor plasma exterminators, a loadout favoured by the Chapters of the Squads immediately open fire upon the foe.
These Primaris Space Unforgiven due to their affinity with the dangerous and powerful Marines are equipped with Mk X Gravis armour and heavy jump technology behind their creation. These orbit. Engaging their jump packs, they enter the atmosphere of fast-moving squads are capable of descending in the midst of the a planet at blazing speeds, moving so quickly that few foes can enemy and unleashing an absolute shellstorm.
This means that the Inceptor Squads when their wearers launch themselves back into the skies with a are capable of putting out enough firepower to halt a charging bounding leap. The distinctive sound of their high calibre shots is swiftly answered by Formidable on their own, Inceptor Squads are the perfect complement to the rapid-strike style of the Space Marines.
Common tactics include landing alongside a Drop Pod assault to blast out a beachhead, or arriving on a flank with Ravenwing Land Speeders and a wedge of black-armoured bikers.
With the foe overwhelmed, entire enemy fronts are soon swept away, and vital objectives seized in a fusillade of bolt shells. Although capable of besting foes in hand-to-hand combat, the small squad size and extreme firepower of Inceptors makes them far more likely to bound away from foes, seeking out a new vantage point from which to pour forth their deadly fusillades.
They are often unleashed as the vanguard of an attack, for it is their violent onset that will punch the holes in the enemy lines that will be exploited by their brothers in other squads. As Assault Squads carry little in the way of ranged weaponry, it is vital for them to close with the foe quickly. To this end they frequently employ jump packs, allowing them to quickly cover great distances and deploy from Thunderhawk Gunships, descending out of the skies like birds of prey.
Such dangerous deployments take a toll, however, and of all the Dark Angels, only the Ravenwing regularly sustains a higher casualty rate than the Assault Squads of the Battle Companies. In place of howled battle cries, they maintain a constant chant, a mantra of hatred and repugnance every bit as terrifying as the vox-amplified bellows of their counterparts in other Chapters.
Droning over the screams of the dying Not all Reiver Squads deploy by air, amidst the blaring of their concussive and the thunder of gunfire, this unsettling however — many simply move unnoticed shock grenades. Gone are their silent sound spreads a pall of dread over the across the battlefield to get into position, ways, replaced with a cacophony.
Even a single Assault Squad is too dire a bearing silent-firing grapnel launchers, The augmented battle cries of the Reivers threat for a foe to ignore, and a carefully allowing them to ascend vertical surfaces themselves are the most terrifying sounds coordinated charge by two or more squads with ease.
They are masters of travelling of all, and even professional soldiers can change the course of a battle in an by unexpected routes, creeping through accustomed to the brutality of war are instant.
Such mobile threats present a drainage tunnels or scaling seemingly unnerved by the sudden and horrific wealth of formidable tactical possibilities impossible heights.
On Urkrask they aural assault. Against weaker-willed or for any Company Master. With the worked their way behind a Death Guard less trained foes, the results are even ability to swiftly capitalise upon a single encampment by clambering atop the dense more dramatic.
So were the cult armies mistake, or to feint in one direction forest canopies, moving unseen through of Androx the Redeemer routed upon before attacking along another route, the the foul ranks, while during the defence the night world of Grull. There is no site upon into flight. As suits their aggressive style, the Angels a battlefield that they cannot reach.
Nothing at laying the groundwork for the killing can prepare a foe — even one standing blows that follow. It is their role to sow fear aircraft of the 2nd Company suddenly Even amongst the grim and shadowed and confusion amongst the enemy forces, appear, swiftly followed by the teleportation brethren of the Dark Angels, the Reiver and so they will emerge from the shadows strikes of the 1st Company Terminators.
Squads are regarded as the most sinister squad within the Chapter. Here are terror troops, trained and equipped so that their sudden appearance spreads fear up and down the enemy lines. Each member of this Primaris squad is outfitted in Mk X Phobos armour, constructed from a lighter-weight ceramite that allows its wearer greater mobility and stealth.
The element of surprise is key to any Reiver Squad, and they employ a host of different methods to ensure they can ghost through enemy lines to appear wherever on the battlefield they can inflict the most damage. Some Reivers are equipped with grav-chutes, allowing them to be airdropped into combat from fast-moving transport or attack craft.
Using directional fins, Reivers control their plummet, pulling out of steep descents only at the last instant. Their streamlined armour has been designed to dampen both noise and resistance as they freefall into battle, and there is no sign of their arrival like the fiery contrails of jump packs or the flashing glare of teleportation.
Once they reach their destination, the Reivers join the fray. All variants of the plasma incinerator can be supercharged. The Hellblaster Squads harken back to days of glorious legend, With a blazing roar, each weapon glows dangerously hot before when entire squads of the First Legion marched to war bearing discharging plasma bolts of extraordinary force.
Typically this is deadly plasma weaponry. Each member of a Hellblaster Squad done only in the direst of circumstances; like all Imperial plasma bears some variant of the plasma incinerator — a weapon whose armaments, the weapons suffer from potential meltdown when set fire burns with the heat of a sun. Deployed at the right place and in this manner. Not even the thickest armour plating can withstand such starburst of self immolation, they will only do so if such an act is tremendous plasma blasts for long.
As they have done since they first claimed the Rock as their home world, the Dark Angels honour Although all members of a Hellblaster Squad bear some form of those brethren who suffer a fiery death due to plasma overloads. Their names are chiselled into the Pillars of Conflagratus that line The assault variant sacrifices a little range for its ability to fire the Hall of Fire.
They stand as a hallowed and eternal reminder to multiple blasts. Both it and the standard plasma incinerator are the living that no cost is too high to pay for victory. Enemy battle tanks are reduced to blazing wrecks still. A Hellblaster with such a weapon must remain stationary if before them, while towering walkers are blasted apart by their they wish to direct the formidable shot, but is able to hunt larger overwhelming firestorm.
Should advancing battleline or close support across open terrain. During the battles any foes live through such a hurricane troops, Devastator Squads are ideal for upon Mordian, the Dark Angels Aggressor of firepower, they are met by swinging cracking open enemy fortifications.
Many Squads were pivotal in clearing the dense power fists, each blow able to crumple a warriors would be moved to cheers or hive cities of foes, leading a slow, but battle tank. Stubborn and Aggressor Squads have proven effective with flamestorm gauntlets, allowing them reserved, the Devastators of the Unforgiven in many different deployment positions, to send fiery bursts outwards in searing offer no more than a curt nod of although one of the most common is sheets.
This is certain death for tightly satisfaction as their fire sees a particularly advancing between two formations of packed enemies, or for cowardly foes formidable foe blown to pieces. Armed with boltstorm that thought to take refuge behind thick gauntlets, an Aggressor Squad can spray cover or in bunkers.
In the wake of such A Devastator Squad commonly carries four wide volleys of explosive bolts, mowing a firestorm, nothing remains of their foes heavy weapons, the exact nature of which down waves of enemy infantry.
Back- save brittle and blackened bones, and varies from engagement to engagement, mounted fragstorm grenade launchers these are soon crunched to powder as the with anti-tank lascannons and multi- add to the carnage, blasting holes into Aggressor Squads stride forward to bring meltas exchanged for infantry-shredding oncoming formations with great blossoms their next target into range.
Any Devastator battle-brothers not equipped with heavy weaponry carry boltguns, acting as spotters and providing covering fire, making their squad, in essence, a heavy Tactical Squad that is capable of dealing with a variety of threats. Quickly identifying and destroying targets is key, for victory depends upon eliminating the most important assets in an enemy army, not necessarily just the largest. To aid him in this task he will use a signum to scan the area.
A Devastator Squad is at its deadliest when it can fight from a defensible position that overlooks the battlefield. Once entrenched in such a site they can dominate the foe, forcing them to either keep their heads down or be destroyed — a situation that allows the Dark Angels to seize the initiative. Each of these Primaris Marines is clad in heavy Gravis armour and equipped with a pair of gauntlet-mounted weapons, turning them into a walking bastion of firepower. Given the black-clad hunters never learn too much about the nature of their number of dangerous battlefield roles the fabled 2nd Company quarry.
It is a task that has grown much harder since the opening performs, it is a testament of supreme skill that the Masters survive of the Great Rift, for never before has the Ravenwing had so many as long as they do. The present leader of the Ravenwing, Grand Fallen hunts in so short a space of time. While over two dozen have Master Sammael, is the th to lead the 2nd Company since been captured, Sammael dwells endlessly upon the ones that got the Dark Angels Legion was reformed into Chapters.
Brother away, and seeks revenge upon the one named Marbas. Led by the Sanguinor, the Blood Ang Page 69 and San Page 71 and Terminator with heavy Page 73 and Blo Page 75 and The Blood Angels have spawned many Page 89 and Page Similar magazines.
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